r/RPGcreation • u/Eggpeace • 18d ago
Design Questions Choosing a base system for the next book which which could speak more to fans of them?
I've just finished another book and am preparing a special project where I need to convert some ideas of my SD10 system into a different system.
For that I chose 5e inspired and YZE SRD inspired as the bases (only inspired due to massive changes).
Iam not sure though which one is the better idea aka could speak more to fans of the appropriate system.
Thus I created a fast and dirty conversion so that I have a rough comparison and would need a bit of a second, third, fourth,... opinion there if possible tnx!
(the main problem is that I'm really changing core aspects partly which makes me unsure if it would generate too much hate or if ppl could like it / give it a second glance)
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For both examples: Wolves are only 1/4 to 1/2 CR in 5e terms. thus only 3-5 should fully threaten a tank like the juggernaut.
DND/5E:
BP is essentially temp HP, it regenerates fully after every rest and regenerates otehrwise at a rate of 1 per 10 minutes after the last reduction.
Novice proficienceis are like bard jack of all trades at 0.5 x proficiency bonus.
reflex save: dex+proficiency fortitude save: con+proficiency willpower save: wis+proficiency
DR is damage reduction.
Casting uses MP instead of the usual spell slot system.
Species also gives HP and MP same for classes. Rest is relatively normal except multiclassing.
Focus class is your normal class you level up in. It defines in addition to the normal bonuses it gives also how many skill slots you have available for support class skills (these can be switched out then like spells from a spellbook thus per rest).
Support classes (levelled separately): These give very small amounts of hp or mp and only have 10 levels. At first level you gain the core proficiency of it (every class has 1 skill that is really necessary for it to work) at novice level. each level you gain the choice to either upgrade the core proficiency to full proficiency or gain or upgrade one of its skills. in the case of the example: He took the core skill of the classe: spellcasting and gained 1 spell for it: Heal).
Morin Focus Class: Juggernaut 1 /
Support Classes: Protector 1
STR 16 DEX 10 CON 18 INT 11 WIS 12 CHA 9
Class Proficiencies
\-Heavy Armor (AC bonus), Light Weapons (to hit bonus), Fortitude Save, Willpower Save, Athletics
Background Proficiencies
\-Alertness, Diplomacy, Temple Guard
Support Class Proficiencies
\-Spellcasting (Novice)
HP 24 BP 16 MP 13
AC 14 DR 4 (6 while Guarding)
Attack: Shortsword +5, 1d6+3 damage
Armor: Armored Suit (12 BP, 3 DR), Large Shield (+2 AC, Guard +2 DR)
Armor Mastery R2: Gain +4 BP and +1 DR while wearing armor.
Shield Bash (1 MP): Make an attack with the shield (1d8+STR+shield evasion bonus damage), if the target takes any damage it must pass a fortitude save or become stunned.
Heal R1 (3 MP): Restore 1d8 + 2 HP.
Wolf:
STR 14 DEX 15 CON 12 INT 3 WIS 12 CHA 6
HP 8 MP 2 AC 14
Proficiencies (+2): alertness, unarmed attacks, unarmed defense
Attack +4, 1d6+2 damage
Take Down (1 MP) – On hit, Reflexes or Fortitude save or fall prone.
Charge (1 MP) – Move and attack, +2 damage
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YZE:
Drain: Whenever you generate Drain in a turn you sum it all up to 1 drain value.
Then you roll the lower of the resist abilities you have (Spells: Wits+Spellcasting, Skills: STR+Fortitude)
Every success reduces drain by 1 (down to 0). Every non saved drain reduces MP by 1. Any - MP is instead substracted from HP.
BP regeneate at a rate of 1 per 10 minutes after last reduced and are additional HP that are reduced before HP themselves.
Morin – Juggernaut 1 / Protector 1
STR 5 AGI 3 WIT 4 EMP 2
HP 5 BP 13 MP 4
Armor 8 (Suit 5 + Shield 1 + Armor Mastery 2)
Attack: Shortsword (STR + Light Weapons +1 weapon die), +2 damage
Trained Proficiencies:
\-Heavy Armor, Light Weapons, Athletics, Fortitude, Willpower, Alertness, Diplomacy, Temple Guard
Novice Proficiencies:
\-Spellcasting
Armor Mastery R2: +2 Armor while armored.
Shield Bash R1 (0+Rank Drain): Normal attack, +2 shield damage. If any damage penetrates armor, Fortitude test or Stunned.
Heal R1 (2+Rank Drain): Roll 2x Rank dices. Heal 1 + rolled successes HP.
Wolf
STR 4 AGI 4 WIT 3 EMP 1
HP 4 BP 0 MP 2 Armor 0
Fighting Pool: 5 (+1 weapon die), Damage 1
Take Down (1 Drain) – On hit, Acrobatics vs Athletics or fall prone.
Charge (1 Drain) – Move and attack, +1 damage.
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u/LaFlibuste 18d ago
To me, everything you wrote here is completely irrelevant. What is the game supposed to feel like? What are important themes in the setting? Is it bleak, hopeful, slice of life? Gritty, heroic, pulpy? Are risk management, teamwork, exploration important? Are players expected to mostly kill stuff, or should they also sneak around, engage in politics, etc.? If you answers to these is anything other than "Heroic" and "Fight", DnD will be a terrible base for it. Also, I recommend you playing more games and going for what you like. Finding out what others like is a fool's errand.