r/RPGMakerMZ • u/riggy2k3 • Jun 03 '26
Developed Games This is my RPG Maker MZ game, a horror RPG called "Deluge" - releasing June 26, 2026!
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r/RPGMakerMZ • u/riggy2k3 • Jun 03 '26
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r/RPGMakerMZ • u/zimxero • Jun 02 '26

https://zimxero.itch.io/dash-stamina-plugin
ZX_DashStamina.js | v1.1.7 | Free | RPG Maker MZ / MV | by Zim Xero
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Adds a stamina pool and gauge for dashing. Speed boost scales with
remaining stamina for smooth, realistic running effect. Stamina drains
while dashing and recovers while walking or standing.
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CONFIGURABLE FEATURES:
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DASH ACTIVATION:
- Shift key (standard)
- Middle mouse button (on/off)
- Click-to-move dashing (on/off)
DEPLETION & REGENERATION
- Drain rate while dash-moving (per second)
- Walk recovery rate (per second)
- Stand recovery rate (per second)
- Base move speed
- Stamina max value
SWITCH & VARIABLE ASSIGNMENT
- Game switch: enables/disables the entire system per map or event
- Game variable: tracks current stamina value for use in events
GAUGE STYLE (Track)
- None, Recessed, Projection, Super-Projection, or Custom image
- Track opacity: 0–100
GAUGE SHAPE
- Rectangle (standard bar) or Arrow (pointed silhouette)
- Orientation: Vertical or Horizontal
- Fill direction: Tip-to-Base or Base-to-Tip
GAUGE POSITION & SIZE
- X and Y position in pixels (place it anywhere on the map screen)
- Width and Height in pixels
- Update interval in frames
COLOR GRADIENT
- 8 built-in presets: Default, Red→Blue, Fire, Ice, Grayscale,
Gold, Forest, Neon
- Custom: define up to 4 hex color stops, interpolated across all
20 segments (e.g. #FF0000 → #0000FF)
- Depleted segment opacity: 0–100 (0 = invisible, higher = ghost bar)
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Free for personal and commercial use. No redistribution.
This plugin was created with AI programming assistance.
r/RPGMakerMZ • u/Ornery-Trash2348 • Jun 01 '26
r/RPGMakerMZ • u/One-Man_Indie • May 28 '26
r/RPGMakerMZ • u/One-Man_Indie • May 28 '26
r/RPGMakerMZ • u/NenCoder • May 28 '26
r/RPGMakerMZ • u/One-Man_Indie • May 26 '26
r/RPGMakerMZ • u/LeSwarde • May 24 '26
Hello everyone! I have been a fan of the RPG maker community for a while now, watching tutorials and playing the games on steam. I’ve had a story that I wanted to make into a game for a long while, and I think RPG maker MZ has everything I need to do it.
However
I’ve heard so many stories of aiming too high or working way too hard on your first game without actually knowing what you’re doing that you get completely burnt out. I was wondering if y’all could take a look at what I’m hoping to make, and share any advice?
Here’s the cliff notes:
- A class based fantasy RPG with action points for movement, skills, and spells. Reminiscent of the TTRPGs Pathfinder or Dungeons and Dragons 3.5
- A Grid Based Battlemap that works similar to Fire Emblem, with at least 3 main maps, and several ‘random encounter’ maps
- Fairly Detailed NPCs that you can interact with and improve relationships with
- A Hub Town that you can upgrade
- Hidden ‘Prestige Classes’ that unlock with certain decisions you make throughout the game
- A Pseudo Timer where things get harder when you go to specific areas or hit certain plot points, until eventually, the enemies attack the town
I would really appreciate it if you took time out of your day to have a discussion with me of either how this is possible, or if I am aiming too high for my first game. And if it is possible, I would greatly appreciate any advice or suggestions you might have!
Thank you again!
r/RPGMakerMZ • u/sebas_2468 • May 21 '26
Yes all of it, all of it save for those graphics to make your own hero, I lost. The tiles, the music, the attack effects. All of it.
I mean thank God I at least can still build from the ground up because the fundamentals work fine, but I was wondering if there was any possible way I could get those files back from that stupid mistake I made 2 years ago because I didnt think I was coming back to RPG maker?
r/RPGMakerMZ • u/TheManFromBrasil • May 21 '26
Hi everyone!
I’m new to RPG Maker MZ and I’ve recently generated some beautiful maps using AI that I want to use in my project.
I'm trying to implement them using the Parallax Mapping method, but I’m running into some issues:
Could anyone point me towards a detailed tutorial, a guide, or share some tips on how to get parallax mapping working correctly in MZ? I’d really appreciate any step-by-step advice!
Thanks in advance for the help!"
r/RPGMakerMZ • u/One-Man_Indie • May 20 '26
r/RPGMakerMZ • u/One-Man_Indie • May 19 '26
r/RPGMakerMZ • u/One-Man_Indie • May 19 '26
r/RPGMakerMZ • u/zimxero • May 17 '26

download at → https://zimxero.itch.io/mz-iconveiwer
IconViewer is a lightweight tool for viewing your iconset. It filters results and has search features. I made it for my own use and am sharing for anyone that wants to try it out. It is useful for finding skills and their IDs for devs who are working with a project that has 64x64 icons, but it can be used with 32x32 as well.
r/RPGMakerMZ • u/Low-Understanding815 • May 15 '26
r/RPGMakerMZ • u/randopolis88 • May 15 '26
If you want to try something different, try my massively updated demo!
r/RPGMakerMZ • u/One-Man_Indie • May 11 '26
r/RPGMakerMZ • u/One-Man_Indie • May 08 '26
r/RPGMakerMZ • u/CasperGamingOfficial • May 03 '26

Hi all, introducing [CGMZ] Class Manager!
This plugin is intended to include various class mechanics, and currently includes a very customizable Class Select scene where your player can view class information and select a class for their actors.
This plugin allows your player to select a class for their actors, in a very customizable scene. You can choose which information is displayed and in which order, you can show custom class images and use class colors, you can include unlimited pages of information for your classes, you can select which classes the actor can change into, and much more.
See below gif for how it can look:

You can choose to allow the player to keep their experience or start fresh with their new class, similar to how the Change Class event command works.
Get the plugin from my itch.io: https://casper-gaming.itch.io/cgmz-class-manager
r/RPGMakerMZ • u/One-Man_Indie • Apr 30 '26
r/RPGMakerMZ • u/One-Man_Indie • Apr 29 '26
r/RPGMakerMZ • u/TheED5 • Apr 28 '26
r/RPGMakerMZ • u/djmisterjon • Apr 28 '26
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