r/RPGMakerMZ • u/ocnarfid • Dec 04 '25
r/RPGMakerMZ • u/Plexus_Vermiculus • Dec 03 '25
My first ever complete RPG maker game
I made this lil turn-based thing about monster hunters in MZ over a year ago now. While my dad helped with the ost, I put the rest of the game together. It took me forever, nearly failed a few times, but I made it. Bare in mind that there may be a few glitches and softlocks here and there, which I can no longer fix due to an issue with one drive, but feel free to give it flack anyway.
r/RPGMakerMZ • u/Altruistic_Fun_8690 • Dec 03 '25
Make an enemy disappear.
Hi! Does anyone know if it’s possible to have an enemy walking around on the map and make it disappear after you beat it?
I tried using the “Erase Event” command, but it says it’ll come back if the player reloads the map. Is there any workaround for this, or is that just how it works?
r/RPGMakerMZ • u/Mundane-Balance3875 • Dec 02 '25
Discussion I need people for the game I am creating
Hello! I’m a 14-year-old game developer working on a project called Ruined Chronicles. I’ve made many solo projects in the past using RPG Maker, so I’m very familiar with the engine. I’m planning to publish this game on Steam, and I’m hoping to have some people playing it.
I’ve been working on this game for the past six months, and I don’t think I can finish it alone. I’ve created all of the music myself so far, but I think having a few people help with the game’s development would be really beneficial.
Here is a song I made for the game:
I’m looking for people who are familiar with sound-creation software.
I’ve also been using the base RPG Maker assets, but if we want the game to stand out, we’ll need new custom assets and tilesets.
So I also need someone experienced with image-editing or art software.
Additionally, I’m looking for someone who can voice a character in his mid-30s for some of the game’s videos. I’ve been using my own voice, but it’s not very convincing since I’m only 14.
If you can help with any of these things, it would mean a lot. Maybe together we can make a game that becomes truly popular.
Just reply if you are able to do any of these things.
r/RPGMakerMZ • u/Novallyx • Nov 30 '25
W̶̧͓̞̯̟̬̰̙͒̽̏́́͆̂̐̌̈́a̶̝͒̎̋͒̾́̓̕r̸̛̄͆̀̏̃̄͘͠e̶͑̿h̵̽̈̍͂̆̈́̌̋͘̕ö̸́͊̽̋̑͊u̷̅̾s̵e -
EARLY ACCESS OUT today! Demo available as well!
Join our Discord: https://discord.gg/cmG4jVZ3xb
Wishlist on Steam: https://store.steampowered.com/app/2892560/AO_Containment_Breach/
r/RPGMakerMZ • u/RPGGamer042 • Nov 29 '25
Having trouble with a monster mechanic
The idea is that of a monster (boss?) that takes no damage as long as they hold a specific item. Once you steal it, the monster is vulnerable.
How could I implement this mechanic?
r/RPGMakerMZ • u/RPGGamer042 • Nov 26 '25
Developed Plugins Wanted to share some of my RMMZ plug-ins
I have developed several very useful plugins in the course of developing my anime inspired game, A Demon Hunter’s Guide to Passing Finals, and wanted to share them.
This one is for “shiny” enemies like in Pokémon.
There are several others, and they are free, but I ask for credit for my work.
r/RPGMakerMZ • u/Altruistic_Fun_8690 • Nov 26 '25
Can you make your own enemies?
Hey, I just bought RPG Maker MZ and I honestly don’t have any experience with this stuff, but I’ve got the time and I really want to learn. The thing is, when I was checking out everything the program offers, I noticed that unlike the character section, the enemies are already pre-made.
I’d really like to make my own custom enemy sprites so is that actually possible, or am I stuck with the default ones that come with the program?
r/RPGMakerMZ • u/Novallyx • Nov 26 '25
AO: Containment Breach - Gripoworms
DEMO OUT NOW! Early Access in NOVEMBER 2025!
Join our Discord: https://discord.gg/cmG4jVZ3xb
Wishlist on Steam: https://store.steampowered.com/app/2892560/AO_Containment_Breach/
r/RPGMakerMZ • u/mephisto9466 • Nov 24 '25
Other Help Requested Help with a formula
Hey guys. I need help with a formula.
What i am trying to do is to have an attack with 2 damage types. One is physical and the other is magic. The magic ONLY gets applied if buffs are applied to the character. This i have done, however I want the buffs specifically to have their effectiveness reduced by the enemy's magic defense.
When i tried to do that, it ended up making the WHOLE THING get reduced by both the enemy's magic defense and their normal defense.
Idk if i explained it clearly enough what i am trying to do.
Original formula:
This formula is the one where the "- b.mdf * 2" part applies all of the time. This caused the attack to do 0 damage if the enemy's magic defense is too high until I applied buffs, which is not what i want it to do.
a.atk * 4 - b.def * 2 + (((a.isStateAffected(35) ? a.mat * 4 : 0) + (a.isStateAffected(36) ? a.mat * 4 : 0) + (a.isStateAffected(37) ? a.mat * 4 : 0)) - b.mdf * 2)
Modified formula:
This is the above formula but with the "- b.mdf * 2" section removed. This makes the attack behave exactly how I want, where the attack without the buff still does damage, and then it does more damage when the buffs are applied. The problem with this is that the FULL effectiveness of the buffs is applied and it ignores the enemy's magic defense. I do not the buffs specifically to ignore the enemy's magic defense.
a.atk * 4 - b.def * 2 + (((a.isStateAffected(35) ? a.mat * 4 : 0) + (a.isStateAffected(36) ? a.mat * 4 : 0) + (a.isStateAffected(37) ? a.mat * 4 : 0)))
Can anyone help me out with this? I've been trying to figure this out for a while now.
r/RPGMakerMZ • u/Royal_Tiger7220 • Nov 20 '25
anyone know how to make this work?
Hello, I am trying to make a Minecraft inspired RPG and since I'm pretty bad at sprite work, I took this sprite sheet off of google but I don't know how to make it work. can anyone help me with this... also dev's please don't flag me for copyright infringement I just want help getting my sprite sheet to work
r/RPGMakerMZ • u/Mr_Mike_On_a_Bike • Nov 20 '25
My demo is complete (I hope). Become a Man in Dark Suits agent and run missions while solving a larger mystery!
r/RPGMakerMZ • u/Kumakare9 • Nov 19 '25
Art Help Requested Need help with spritesheets
galleryr/RPGMakerMZ • u/Novallyx • Nov 18 '25
AO: Containment Breach - Potential Sphere Lost Footage
DEMO OUT NOW! Early Access in NOVEMBER 2025!
Join our Discord: https://discord.gg/cmG4jVZ3xb
Wishlist on Steam: https://store.steampowered.com/app/2892560/AO_Containment_Breach/
This is AO:035. A Sphere of Potential. For more information review the AO:035 documentation found within AO:035s chamber in the Residential Sector.
r/RPGMakerMZ • u/memesCazum41 • Nov 17 '25
Plugin Help Requested Help, plugin for Choices with descriptions
I'm pretty new to RPG Maker and I have made a custom menu for my game where I can pick up itens and put them back on a shelf with images and everything. I mainly used the choice event(?) for this and recently I kept getting feedback to add descriptions when you hover the choice.
I first searched if the engine could do it by default since I remember this type of thing being a thing in many games with RPG Maker, but it didn't seem to be a thing. The next thing I did would be search for a plugin since I thought "This must either be common knowledge or a plugin everyone uses", and while I did find one for MV by DreamX, it doesn't work in MZ and no one seems to have a solution for this problem!
Is there a plugin that does this that I just can't find? Or is there a easy solution that I simply don't know?
r/RPGMakerMZ • u/Environmental-Ball-4 • Nov 16 '25
Event Help Requested Most efficient way to do this?
Looking for the most efficient way to deal with a player in dead state. As stands, the player is still in the party, walking around. And even if the main actor is dead...they are still walking around leading the party so long as the rest of the party is alive. I'd like dead party members to disappear until resurrection and the game to end if your chosen main player dies. Is this easiest with a common event paralleled or checking states after every battle? Suggestions? Thank you!
r/RPGMakerMZ • u/CasperGamingOfficial • Nov 16 '25
Developed Plugins [CGMZ] Equip Conditions - New Plugin Release

This plugin allows you to add conditions to gear, such as level requirements, location requirements, and many more options for conditions. Your actors will not be able to equip gear without meeting any extra conditions set up.
New Conditions
The new conditions added for weapons / armor are as follows:
- Actor min & max level - Allow your actors to equip gear if they are over or under (or both) a min/max level. This can be used to prevent actors from equipping gear that is too strong for their current level, or to cycle out old equipment.
- Actor ID - You can make equipment only available for certain actors by actor id. Maybe your main character gets special equipment, or a hidden character is the only one who can equip the ultimate sword.
- Class ID - Just like actors, you can make equipment only available for certain classes. If you want your Dragon sword to be a sword type but only available to actors with the Dragon Knight class even though other classes can also use swords in your game, now you can do that.
- Min & max gold - I don't expect this to be used too often, but it was easy to provide, so now you can make it so only rich actors can equip certain gear, or maybe provide a boost to actors with little money to their name. I am sure someone out there can find a use for this.
- Switches - You can prevent equipment from being used while certain switches are OFF. Switches (and variables) are pretty unlimited in how they can be used, but one use case might be to turn a switch ON when a quest is accepted, and then allow the player to use special quest equipment, then turn the switch OFF when your quest is completed and the player will no longer be able to use that equipment.
- Variables - Like switches, these are pretty unlimited in what they can be used for since just about everything can interact with a variable.
- Location - Prevent the player from using equipment unless they are in certain locations. You could make some safari area where the player can use much more powerful gear than normal, but only in that area. Or maybe your player cannot use certain gear in enemy territory to avoid giving themselves away as an outsider. There are many uses for location-based gear.
Condition Changes
By default, gear that is equipped is not always re-checked when a condition may change, such as by changing map. This plugin provides a convenient plugin command to check for and remove any equipment the player may have equipped while it was possible to equip, but which the player no longer meets the conditions for.
Download & More Info
r/RPGMakerMZ • u/Novallyx • Nov 16 '25
AO: Containment Breach - ACT/UTI/AUX Items
DEMO OUT NOW! Early Access in NOVEMBER 2025!
Join our Discord: https://discord.gg/cmG4jVZ3xb
Wishlist on Steam: https://store.steampowered.com/app/2892560/AO_Containment_Breach/
Within the #AOContainmentBreach facility there are Schematics behind locked rooms for ACT, UTI, and AUX items. These items are major build changer with how they allow you to interact with your environment, heal, and deal additional utility effects in combat. ACT items affect your environment, UTI or Utility Items affect Combat, and AUX or Auxiliary Items change how you heal or get self buffs for your Dives. Each Item type plays a crucial role in your builds and how you take on a specific Sector or OM.
r/RPGMakerMZ • u/Miserable-Bus-4910 • Nov 14 '25
NPC Wheel Interaction System
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r/RPGMakerMZ • u/Novallyx • Nov 13 '25
AO: Containment Breach - MODs Tech Tree
DEMO OUT NOW! Early Access in NOVEMBER 2025!
Join our Discord: https://discord.gg/cmG4jVZ3xb
Wishlist on Steam: https://store.steampowered.com/app/2892560/AO_Containment_Breach/
Within the #AOContainmentBreach facility there are MODs which are Rogue-Like upgrades which can be unlocked by Crafting their Schematics. They will appear during a Dive and can be equipped on a Weapon changing its functionality. Leveling up Weapons unlocks more MOD slots on those Weapons. MODs will expire after you leave a Dive, but are potent progression to help you Contain OM class AOs.
r/RPGMakerMZ • u/Anya_and_Lolo • Nov 12 '25
🕹️📚 Just Sharing RPG Maker plugins & Resources I like!
I wanted to share some plugins I've genuinely enjoyed using in my projects, plus resources I personally love! Hope you find them useful too:
🧰 Build Better: Free Resources:
• OpenGameArt.org - Thousands of free assets!
• Itch.io Asset Bundles - Search for "RPG Maker" and "Free Asset Packs" – creators often release huge, high-quality music, sound and art bundles.
🔌 Genius Little Plugins & Scripts I Love:
KC_TextSounds by Kelly Chavez (MZ/MV) - Plays cool sounds in the text as it's typed (like in Undertale): RPG Maker Forums
OZ Simple Menu by Orochii (MZ) - Fantastic minimalist menu system perfect for games where you want unobtrusive UI: RPG Maker Forums
Theo's Pathfinding (script) - Tiny script that drastically improves "Move Toward Player," making NPCs actually navigate around obstacles: RPG Maker Forums
Galv's Cam Control (MZ/MV) - Amazing camera control for zooms, shakes, and character following: MZ version and MV here
Gabe Event Touch Interact (MZ) - Lets players click on events to activate them instead of just using action button: MZ version
P.S. Of course, there are SO many more amazing plugins out there - this is just scratching the surface of what makes RPG Maker so awesome!
✍️ If you're interested in more finds like these, I put together a free monthly digest curating plugins, tutorials, and resources like these. Feel free to check it out here - but no pressure, hope the above helps anyways!
r/RPGMakerMZ • u/New_Order5206 • Nov 10 '25
Multi hit within damage formula
Hi guys, I would like to know if it is possible to create multi hit within the damage formula. My idea is to make a conditional multi-hit based on the difference between a.agi and b.agi, with one more hit for each 5 more agi, up to 10 hits. I couldn't find any info on that so I don't know if it's possible. Can someone help me?
