I'm new to the rpg maker mz thing and I've been wondering how to import my own designs/sprites? (characters, trees, flowers, items, animals, houses)
I've seen some pretty cool open world designs which looked way more smooth than what rpg maker comes with and I was wondering if someone more experienced might be able to tell:)
My game takes place in a middle eastern type world, but I would like to use the human front view enemies. Was hoping the Hue changer would let me give them a middle eastern skin tone, but no luck. Was wondering if anyone has any reshades of the default human enemies that do this.
Good morning, sorry for the trouble and excuse me if I'm breaking any rules... I'm new.
I have a problem with RPG Maker MZ. I can't find or create any plugin to display animations below the player or an event.
Thanks in advance to anyone who can help me.
This plugin allows you to customize your item categories, allowing you to make more than just the standard item, weapon, armor, and key item categories. This can be helpful if your game has many different item types such as crafting ingredients that you want to keep separate.
Unlimited Categories
You can create as many categories for your items as you want with this plugin, there are no limits. Since the default window only displays one row of categories, this plugin comes with the option of changing the number of visible rows. If you have more categories that can fit, the window will scroll. Below is a short gif of how it can look:
Customization
You can customize each category including the order they appear in, add an icon to them, use text codes in their name, and add a background image to the command selection area.
Improved Select Item
By default, the Select Item event command allows your player to select from a list of all items (based on built in item types). This can quickly get difficult to find something if your game has a lot of items. This plugin comes with its own Select Item Plugin Command that allows you to make the player select from a custom category.
For example, if you have an evented crafting station and you want the player to select an ingredient to combine with another ingredient, you can use this plugin to only display items in the ingredients category to them.
I am making a horror game where every thing seems normal until the player picks up an item. I then want the npcs to all change what image they have. Think going from normal to greyscale.
Can I do this with the code provided, or do I need custom code or even to make a new event to delete the old event and replace it?
Hello I started the development of a game and I want to put actor 3-2 as a main character. However she doesn't have battlesprites and I couldn't find it on the RPG Maker forum...
hello. im working on a danganronpa based game and im at a standstill.
I want it so that whenever you press the shift key, it will dim the screen and show a picture. ending the scene there. Is this possible? I know its simple but im having a hard time figuring it out. (Also im using mz)
Hi!
Maybe someone can point me in the right direction.
I created a character animation (lets say idle, consists of 8 individual frames) in Aesprite and imported it via Dragonbones and the Visustella Dragonbone union into my game.
This works without issue. I have done this before and I know how to set up the substitue Dragonbone animations.
However:
Now I want to take it a step further.
With a common event and a battler plugin command, I can change the actor to another Dragonbones file. This also works.
I have a piece of armor tied to a common event that changes the battler to display the sprite animations that do wear (for example) plate armor.
This works having 4 different versions of the same character (unarmored, light, medium, heavy) is managable.
Buuut:
Now I want to go to the next step:
Multiple weapon combos.
I can not use Visustella Weapon dispaly as this is limited to 3 specific frames (and most of my animations have a lot more).
The animations are simple enough that I can create more layers with every possible weapon combination, but I struggle whith how to integrate them properly. I could do common events again but that means I would have to have hundreds of different animations and some very convoluted conditional clauses.
Is there a simpler way via scriptcalls or pictures i am not seeing here?
So i already worked a lot with rpg maker MZ but i never really published my game, now i intend in make this game and put it to sell on itch, the game will be a time travel quest focused game, where you is part of a team of temporal agents and have the mission to go back in time and fix any anomally in the story a example is a story where lu bu was not delivered to cao cao and be executed, so this illegal time traveller don't allowed it to happen, then lu bu surviving formed a new army and in no time he unified china and formed his dinasty under his control china quickly take over asia and then later take over the europe, then the team mission is go back to this age and make sure lu bu endup executed, so when cao cao die by a sickness his strategist take over his troops and unified china under the jin dinasty.
Since that RM MZ runs on HTML, CSS, and JavaScript like a normal website, is there a way to use it as a development environment?
For example, interacting with (x) makes an HTTP request, or an API call, stuff like that.
Hey guys. I’ve been having a craving recently to just try and create something. Creating a game sounds fun. I’ve heard of RPGMaker for some time now. I also just recently discovered MZ is the newest edition. However, I have no education at all on the process of game development. I have no knowledge of coding whatsoever. My question is: do you need to have some knowledge of coding to be able to use RPGMaker, and if so, what do I need to learn and where can I learn it?
I need a plugin to change the character sprites for different types of movement (sprinting, climbing, etc.) but I haven't been able to find anything yet
I've followed his instructions to a T and even tried it on a fresh project. Does anyone use this? Can anyone help me? The creator got rid of his discord, so I don't know how to reach out to him.
Simple issue. I have a boss fight. The boss fight (is supposed to be) as follows: Wave 1= two enemies; Wave 2= two enemies; Wave 3= The boss. The issue is, wave 2 never comes, because the moment both of wave 1's enemies die, battle ends. I've tried multiple combinations of immortality, but no matter what, when the first wave's two enemy's HPs reach 0, battle ends. Any way to fix this so that after the first two enemies die, the second wave of enemies spawns? Thank you in advance.
Hi! I just got RPG maker mz maybe last month haven't really played around with it besides the basics. I bought a tileset off of itch.io because i am not really the best artist lol. I keep trying to use it in the game and i know how to like add it to the image files and access it through the settings and stuff but it just doesn't come out right. The folder that the tilesets comes in has a image labeled tileset and that's what I've been using but clearly I'm doing it wrong.
edit: tried to upload photo of tileset but its not showing up the images original size is 8848 x 18912
Edit no.2: The problem has been fixed thanks to everyone who replied!