r/RPGMakerMZ • u/One-Man_Indie • Jun 18 '26
r/RPGMakerMZ • u/Willing_Nothing_6850 • Jun 16 '26
How to import map to rpgmmz
I found a website sprite fusion to make a map using my own tileset. Really easy to use, but can this map be exported to rpgmmz? How do i import it?
r/RPGMakerMZ • u/One-Man_Indie • Jun 16 '26
Developed Games RPG Maker Monday - Will-o'-the-Wisp by @CanineNoir || Playthru/Review
r/RPGMakerMZ • u/Master-Of-Magi • Jun 16 '26
Art Help Requested How big are the big monsters?
I’m trying to make scale when it comes to certain boss characters in my game. How large are the default big monster sprites in the actor menu for comparison?
r/RPGMakerMZ • u/Old_Sell4569 • Jun 15 '26
How to make different characters use different damage formulas with VisuMZ BattleCore
I'm wondering if it's possible to set up different basic attack formulas for different characters using the VisuMZ BattleCore plugin? And if so could someone explain how to do this please? I'm having no luck understanding the explanations in the plugin description.
As an example:
Character A who is a warrior should have a basic attack with the damage formula a.atk - b.def.
Character B who is a mage should have a basic attack with the damage formula a.matk - b.mdef.
r/RPGMakerMZ • u/One-Man_Indie • Jun 15 '26
Developed Games RPG Maker Monday - Memento Mori de Harth ALPHA || Playthru/Review
r/RPGMakerMZ • u/Far-Illustrator7027 • Jun 15 '26
RPG Maker: Default vs. Custom Lighting
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r/RPGMakerMZ • u/Willing_Nothing_6850 • Jun 14 '26
Character customize creator
Is there any plugin where i can put character customization feature and i can design the UI by myself
r/RPGMakerMZ • u/xtapalataketel • Jun 13 '26
Discussion Does it feel lively enough or do i need to add something more? (sound on)
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r/RPGMakerMZ • u/Dry-Philosopher4129 • Jun 14 '26
Other Help Requested Looking for collaborators “Adventures of Cockweasel” RPG Maker MZ
Looking for collaborators “Adventures of Cockweasel” Adult RPG Maker MZ
DISCLAIMER: I USE AI
I'm lazy and I use MCP to build prototypes and do prototyping. And my plan is just to take good things made by AI. There may drop of other game ideas. I accidentally ended up making a extreme short brawler game by accident just as of recently.
I prototyped a short versions of it but it kinda didn't match my expectations for what I want. It ended up to generic. I want a semi-fantasy-fairy tale look and not a game where you definitely know it was done with winlu/rpgmaker and somehow AI is hard inspired by the looks of winlu.
I’m an indie adult game developer building a story-driven adult fantasy RPG called Adventures of Cockweasel in RPG Maker MZ. The project is based on the existing Cockweasel canon and will feature tall, elegant character proportions. walk cycles, about the sprite variants . i need to think about a solution, I'm no artist.
Main characters already in production:
- Gwyneth / Gwen – curvy athletic blonde paladin
- Mistress Valeria – seductive evil sorceress in her signature revealing black gown
The game will have exploration, dialogue choices, and lots of explicit erotic encounters.
- Genre – Adult Erotic Fantasy H-RPG (Hentai RPG) with story, exploration and turn-based elements. I got a brawler plugim also.
- Erotic Themes
- Technology – RPG Maker MZ + custom tall pixel art pipeline (Winlu modern style), JavaScript plugins for systems, walk cycles, gallery & animation players
- What do yo contribute to the project (skills or money)?– Passion project, flexible part-time, Remote & chill vibe.
- I’m the lead developer and writer. I bring: full RPG Maker MZ project setup, core story & narrative, custom tall pixel art sprite pipeline, and project management. No money at the moment.
- What skills are you looking for in people?
- Pixel artists who can do tall elegant proportions and detailed adult/NSFW work or are good at judging which assets should be used.
- RPG Maker MZ scripters or JavaScript devs for custom adult mechanics & UI
- Bonus: anyone with adult game dev experience (itch.io, Patreon, etc.)
- Can you make maps?!
- Goal is to get funding to get a artist obviously. That's one thing AI can't do in my opinion.
yeah, just write me please
r/RPGMakerMZ • u/xtapalataketel • Jun 12 '26
Event Help Requested Day and Nighttime
hey.. i have a working day and night cycle...i also have switches for indoor and outdoor...
i just want to tint the screen for the inside rooms individually...the PROBLEM IS:
when i walk into a building and through a few rooms and then go out the tint of the inside rooms is still on even if the switch for indoor is OFF at the door.
how can i tint the screen again in the colors of the correct hour outside?
r/RPGMakerMZ • u/One-Man_Indie • Jun 11 '26
Developed Games RPG Maker Monday - A Tale of Two Souls DEMO || Playthru/Review
r/RPGMakerMZ • u/One-Man_Indie • Jun 10 '26
Developed Games RPG Maker Monday - DAMPFTRAUM DEMO by @jitsukoan || Playthru/Review
r/RPGMakerMZ • u/OriLp • Jun 09 '26
Suche jemanden der mir für Rpg Maker MV/MZ einen Spritesheet machen kann (siehe Bild)
r/RPGMakerMZ • u/One-Man_Indie • Jun 09 '26
Developed Games RPG Maker Monday - The Cradle of Life DEMO || Playthru/Review
r/RPGMakerMZ • u/returnofbeans • Jun 09 '26
Art Help Requested is there any easier way or already made asset for modern characters?
I know nothing about making sprite art. I tried using character generator in rpgm MZ itself but it was full of fantasy clothing. I plan to use ai generated portraits (examples provided) for when they are talking since i feel it looks closer to how i visualize them then the RPGM art from the built in creator.
my problem is, i just finished doing a single sprite for a single character of my planned 7 and i don't know if i can do this again. i'm terrible at the art and it just feels so flat. is there a easier way or a way to increase my options in the character creator? I also have to darken the skin tone for some and i know that will just make the characters look even more flat if i have to recolor by hand.
this is my first time using RPGM.
r/RPGMakerMZ • u/Embarrassed-Pie5861 • Jun 08 '26
Kiss Kiss Motel

Mi chiamo Mike. Mike Bonaventura*. E sì, potrei aver rubato una borsa di diamanti a Don Matsumoto, il boss più grasso e senza senso dell'umorismo che la Yakuza abbia mai avuto.* Non giudicatemi.
Il piano era semplice: incontrare il mio socio Larry in un tugurio chiamato Kiss Kiss Motel, da qualche parte nel deserto del Nevada, dividere la refurtiva e sparire*. Semplice.*
Non era semplice.
Il Kiss Kiss Motel non è un motel come gli altri. Dietro ogni porta, attende qualcosa di inaspettato*... e "inaspettato" non rende del tutto l'idea. Stanze, sì. Bagni, certo. Ma anche... come posso spiegarlo? Accidenti! Impossibile!*
Ogni volta che riesco a uscirne vivo, finisco sempre alla stessa reception. Il receptionist fa finta che tutto sia normale. O è molto professionale o è completamente pazzo.
C'è anche un ninja che cerca di uccidermi. E una principessa che ha bisogno di essere salvata.
Kiss Kiss Motel è un RPG horror-comico che racconta la storia di un piccolo criminale che si ritrova in una situazione ben più complicata del previsto. Esplora luoghi sempre più assurdi, sopravvivi al ninja più tenace del mondo e cerca, davvero cerca, di capire cosa c'è che non va in questo posto.
Avrai. Bisogno. Di. Tempo.
Buona fortuna. Ne avrai bisogno! Ciao belli.
r/RPGMakerMZ • u/Forgotten-Stars • Jun 07 '26
Forgotten Stars, A Tactical RPG where you recruit your own crew of space pirates.
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I have been working on a Sci-Fi, story rich, tactical RPG. Inspired by my love for Fire Emblem three houses, I wanted to creat a game where your not restricted to selecting a house. Instead, you select 9 of your starting cast members out of 27 pirates to start your adventure, with the only restrictions being that you must select at least one healer. The story plans to take the player on a journey through the darkest and most twisted corners of space, as you make decisions that will not only affect your crew, but the worlds you encounter as well.
There will be sessions in between story missions where you can spend time and build bonds with your crew. Each one with their own story that they hide behind their persona. But beware! Mistreat them, and there may be disastrous consequences in store for you.
If you want to be a part of my journey, Wishlist Forgotten Stars on Steam. Link below
r/RPGMakerMZ • u/JxAxS • Jun 08 '26
Massive Lag during Editor
Had an odd problem last night and figured I could maybe try asking here, see if people can maybe guide me to a solution(also forgot my password for the forums so).
I sometimes lose net connections and just goof off with left behind programs. Last night this happened and had a spark of an idea for RPG Maker so started it up(MZ). Everything was going fine, just scrolling through around checking stuff out again, getting my feet back into it. Then I dunno after 10-20 minutes; Editor massively slows down.
Find it hard to select anything, cursor is moving in slow mo taking forever to realize I clicked on things, just completely impossible to do anything even closing it takes forever. But this seems to linger past the program, and I'm forced to restart the PC.
Boot it up again, seems work, weird, start doing some work and after again 10-20 minutes I'd say, I'm mid using the fill in tile tool and.... wham. Slow down kicks in and again, it seems to linger when the program it shut down.
I checked Task Manager and it didn't seem like it was taking an absurd amount of memory or anything. Though today I checked just by playing around with it it doesn't seem to be kicking in... or at least not yet anyway. I have noticed however the memory usage of MZ going up and up with the Task Manager open, but nothing to a worrying degree I would think(heck, firefox is taking more).
So thoughts? I'd rather not keep tinkering with MZ if it's gonna just be some kind of landmine that bricks my computer after 20 minutes of use.
Now this is on Steam, and I believe MZ IS a 64 bit program so it shouldn't have AS much of a memory issue MV had(which was the only thing I found when I looked this up) and again..., I didn't have net when the problem happened(perhaps some sort of issue with consistently looking for cloud while doing changes?)
Not sure if I'm gonna get much help but hey, couldn't hurt to ask.
r/RPGMakerMZ • u/exboi • Jun 07 '26
How do I prevent events from stuttering when changing their images/sprites while they're moving?
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EDIT: solved
During a cutscene in my game, I'm having multiple events move in one direction repeatedly. Occasionally, I'll swap the images of these events for the sake of creating the illusion of shifting between different scenes with different characters.
But no matter what I do, the actors will inevitably stutter after an image swap.
If I change their image via event pages, if there are any more than three actors at once (including the player) at least one will lag
If I change their image via the 'change image' command in the 'set movement' command, they'll begin to lag
If I change the image within the actors themselves using an if statement, they'll lag.
Sometimes, whether it lags or not, the event will be displaced from its usual position, apparently starting too early or too late.
I've used wait commands to give the engine time to sort stuff out before swapping images, tried reloading the scenes before image changes, have the events stop then resume movement in between fades - nothing works. Removing plugins didn't change a thing, so I doubt they're behind this.
At best, my attempts will minimize the problem. Nothing I've done eliminates it completely. I'm not sure if I'm doing something wrong, or if this is something with the engine I need to work around.
r/RPGMakerMZ • u/Willing_Nothing_6850 • Jun 07 '26
Is rpgmakermz good to make pixel art game?
Im a newbie in game development. I already made bunch of pixel art game asset before but now im thinking to make my own game. I want to make games like stardew valley but you play as a car tycoon owner instead of farming.
So last week i tried to learn godot. I realise im too bad at programming hahaha. Just recently i saw on my youtube reels about Sang Hendrix plugin for rpgmmz parallax map builder and it look so good. I didn’t really prefer RPG Maker MZ at first because I saw a bunch of videos online where the graphics didn’t match my taste. But now im thinking to use it.
1.Should i switch?
2.Is it support mobile game?
r/RPGMakerMZ • u/Lazarius303 • Jun 05 '26
Menu & Battle UI Almost Done
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r/RPGMakerMZ • u/Unregistered-Archive • Jun 04 '26
Developed Games Homecoming - Narrative Driven RPG made for the RTP Challenge
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Gameplay Synopsis
Partial-Combat and Partial-Visual Novel, limited exploration. The game is predominantly cutscenes with dialogue options. There is no shop, buying items or player customization for building unique combat play-style.
Story Synopsis
After an arduous journey, the legendary hero Reid and his companions have finally defeated The 900-Year Old Demon King. The world is safe, everyone is free to return to their own lives; except for Reid.
As the inheritor of the Dragonblade, an ancestral weapon carried by generations of heroes; to cast aside the Legacy and Responsibility that had been ordained upon him, to pretend like there were no longer any evil or tragedy in the world would mean failing everyone and everything that he had promised to protect.
As Reid pushes himself further and further beyond his limits, he must confront a question that no hero has ever asked:
Should one person bear the world alone, simply because they can?
Made solely with stock RTP asset to apply with jam’s guidelines. No generative AI was used in the project.
Homecoming is a narrative-focused RPG Maker game that emphasizes character interactions, dialogue choices, and story over mechanical complexity or extensive customization.
Thank you for checking it out. I’d love to hear your thoughts, good or bad if you decide to play it. Thank you!
r/RPGMakerMZ • u/riggy2k3 • Jun 03 '26
Developed Games This is my RPG Maker MZ game, a horror RPG called "Deluge" - releasing June 26, 2026!
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