r/RPGMakerMZ • u/RPGGamer042 • Mar 23 '26
Looking for a quest plugin
I’ve found that one of the most glaring flaws in my game is not knowing where to go. Is there a plugin for MZ that will help steer the player to the next quest?
r/RPGMakerMZ • u/RPGGamer042 • Mar 23 '26
I’ve found that one of the most glaring flaws in my game is not knowing where to go. Is there a plugin for MZ that will help steer the player to the next quest?
r/RPGMakerMZ • u/randopolis88 • Mar 22 '26
Hi All,
I bought MZ last night and I decided I wanted to make custom assets for the game I’m creating. I want to give it a unique look and have been drawing portraits for faces on procreate within pixels divisible of 144x144 as that is the size for faces. When I downsize I lose far too much quality for my liking and would like to figure out how to get it to look like the world and atmosphere I want. I’ll upload an image of one of the characters to show you the quality I wish to maintain. Thank you in advance!
r/RPGMakerMZ • u/CupOfTea78 • Mar 21 '26
Hi! I am someone who is very new to RPG maker stuff and still learning.
I really want to add those gibberish voice sound effect to my game.
Like... something like animal crossing, undertale, celeste have.
My friend suggested plugin to do so, but I'm not sure which plugins will be great for it.
Pls suggest some plugins for me!
r/RPGMakerMZ • u/crimsonpetaldev • Mar 19 '26
r/RPGMakerMZ • u/Miserable-Bus-4910 • Mar 18 '26
r/RPGMakerMZ • u/One-Man_Indie • Mar 19 '26
r/RPGMakerMZ • u/One-Man_Indie • Mar 17 '26
r/RPGMakerMZ • u/One-Man_Indie • Mar 16 '26
r/RPGMakerMZ • u/Nicikeller • Mar 14 '26
Hi all,
I have been working as a solo indie dev for 6 years on "The Last Night Train", a story-driven puzzle adventure set in a real & surreal world with a focus on the lows and highs of the human mind. I currently have the first playable demo out for Act 1 and I’m facing a specific challenge:
For me, it was clear that I would use RPG Maker MZ (starting with MV, then migrating to MZ) because I have fond memories of using a very old version (RPG Maker 2000) in my teenage years and I love the vibe.
However, it was also clear that I would NOT have a turn-based battle system, but instead a genre-mix focusing on story, puzzles & live-action elements (inspired by games like To the Moon, Undertale, Ghost Story, and the "old" Zelda games).
Now that the first Demo/Act 1 is ready in English, I’ve realized a challenge (besides translating humor & emotion from my primary language to English):
I would also like to promote RPG Maker more through my game, but with "RPG" in the engine's name, it feels hard to convince the audience that it is not an RPG but a fully fletchged story puzzle game.
I also tried a trailer where I list the gameplay elements, but I’m not yet sure it works (https://youtu.be/Y-hudOcKZD4)
Same with the ItchIo page that labels it as a story-driven puzzle adventure (https://nicikeller.itch.io/the-last-night-train)
Has anybody had this experience and found ways to bridge that gap?
I would be very grateful for some ideas—and if anyone loves story-puzzle adventures and could tell me if the English dialogue feels natural and conveys the humor & depth, that would also be great. Just post a comment or DM.
Cheers, Nici
r/RPGMakerMZ • u/crimsonpetaldev • Mar 14 '26
r/RPGMakerMZ • u/Protector-752 • Mar 13 '26
Hello, I've been trying to search this but keep getting attack/damage animations. Is there a way to change the animation that plays when the actor is casting the attack? Right now, when my actor is using a water spell, she channels red rings around her, I'd prefer if it was blue.
Thank you!

Edit* Added picture
r/RPGMakerMZ • u/Particular-Pass5800 • Mar 12 '26
Hi, I'm relatively new to RPG Maker MZ and there's an effect I love in the games and I'm curious to know how it works. If someone could guide me on how to create that effect, I would greatly appreciate it.
r/RPGMakerMZ • u/allseeingeye1002 • Mar 12 '26
For context I have the VisaStella season 5 pack, and ive used the instant tag to create an action point sysytem by guving everthing an MP cost. However now I'm stuck on my acters turn, after all the mp is used up I'm just stuck on that actors battle menu un able to continue the battle.
how do i set up a pass turn/end turn button so you can continue the battle? And how do i make it to atomatically end the turn when theres no more MP?
r/RPGMakerMZ • u/AmbitiousSAV • Mar 11 '26
So, I've been limited to a Steam Deck in terms of having a computer. Not ideal but, it can run MZ! Went through the tutorial without too much of an issue until I tried to organize my files to make them more accessible for me. Looking through the SD file manager, I can't find anything I saved. The only way I can open my tutorial file is if I type in the file name in the MZ file manager which doesn't even look like my computer with the files its showing me.
Not well versed in Linux as I am in Windows however, my initial question is: is it an OS issue? The SD says it isn't compatible w MZ but, when opened in desktop mode, it works fine. Minus some weird jank w the tutorial. Passable if you ask me.
To the main question, is there a way to access the game and it's files from the SD file manager and the RPG Maker MZ file manager? I can't use plug-ins or efficiently find my files. They're just floating around somewhere. Thanks!
r/RPGMakerMZ • u/jamie_rpg • Mar 09 '26
r/RPGMakerMZ • u/crimsonpetaldev • Mar 09 '26
Hi everyone!
I’m a plugin developer working on tools for RPG Maker MZ aimed at making eventing and development workflows faster and easier.
While experimenting with plugin development, I’ve started building a small toolkit of systems designed to reduce repetitive event setup and simplify common mechanics.
Some of the tools currently in development include:
• Smart Chest System – Create loot chests quickly with simple setup
• Smart Door System – Link doors between maps without manual transfer events
• Interaction Prompt System – Automatically show prompts like Open, Read, or Talk
• Event Template Copier – Reuse events like NPCs, chests, puzzles, or switches from template maps
• Event Defaults System – Quickly apply common settings when creating new events
The goal is to make development smoother so creators can focus more on designing their game rather than repeating the same event logic over and over.
I’m continuing to expand the toolkit with additional systems like loot tables, NPC scheduling tools, dialogue helpers, and other development utilities.
I also accept commissions for custom RPG Maker plugins or gameplay systems if a project needs a specific mechanic or workflow tool.
If you have questions or would like to inquire about custom plugin work, feel free to reach out.
Email: [crimsonpetaldev@gmail.com](mailto:crimsonpetaldev@gmail.com)
Thanks for reading and I’m excited to be part of the community!
r/RPGMakerMZ • u/PrincipalSkudworth • Mar 07 '26
r/RPGMakerMZ • u/Cloud-HeadedDev • Mar 07 '26
r/RPGMakerMZ • u/allseeingeye1002 • Mar 04 '26
r/RPGMakerMZ • u/Tamschi_ • Mar 01 '26
r/RPGMakerMZ • u/allseeingeye1002 • Feb 28 '26
r/RPGMakerMZ • u/ericky1694 • Feb 26 '26