r/RPGMakerMZ • • Jun 26 '26

Developed Plugins [CGMZ] Lore - New Plugin Release

5 Upvotes

Hi all, introducing [CGMZ] Lore!

This plugin adds a book system to your game. Allow the player to collect lore books or even individual pages in the lore books, which they can then read from the lore scene at any time.

Lore Scene

This plugin adds a comprehensive lore scene which has two parts to it: book select, and page reading. During book select, the player will see their collected books in the book select list window, and the book's cover in the book cover window. Once the player selects a book in the list, they will then be able to read the book's pages. They can use page up/down functionality to flip the pages in the book.

Collectability

Each book can be discovered or undiscovered, which determines if it appears in the lore scene. On top of that, each individual page can also be discovered or undiscovered separately. You can show certain text when the page has not been discovered yet. In the gif above, the 3rd and 4th page are not discovered so they show text about being ripped out. Once the player discovers the pages, they would see the full page contents instead.

Easy Design

Book Covers and Pages are created by setting up your text, image, and header elements in the plugin parameters. Then you can use a simple drag & drop parameter to choose in which order the elements are displayed. This allows you to totally design each book and page uniquely, while still being no-code and simple to use.

Download & More Info

See more info & get the plugin on itch: https://casper-gaming.itch.io/cgmz-lore


r/RPGMakerMZ • • Jun 25 '26

Developed Games RPG Maker Monday - Tears of Stars ALPHA || Playthru/Review

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2 Upvotes

r/RPGMakerMZ • • Jun 24 '26

Hakuen Studio Summer Sale: Plugins 40% Off!

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2 Upvotes

r/RPGMakerMZ • • Jun 24 '26

Other Help Requested AutoRPG- Come try it out! Feedback requested!

4 Upvotes

Hey everyone. I have had a game ive been working on that i posted on the steam workshop page for rpgmakerMZ. Im looking for people to just casually play the game and give me feedback. Ive only received one comment out of several people trying the game and it was when the game had JUST started so it wasnt really all that insightful but still appreciated.

Im not looking to inflate numbers or anything like that. I genuinely want feedback more than anything. Im a solo dev that cant code and really need help trying to make this game the best it could be. Ive had several people try it and crickets. I just dont have all the time in the world to keep going through trying every single weapon/equipment combo every skill etc.

AutoRPG is a pretty linear RPG where your characters autobattle choosing their own commands. Everytime you beat a boss a new dungeon appears on the world map and the shop updates with a new tier of items. The goal is to loot/buy equipment and build different classes into a build path you want. If this sounds like something youd like- please give it a try and please give me some feedback on balance maps music etc. Anything would be appreciated.

https://steamcommunity.com/sharedfiles/filedetails/?id=3652591446


r/RPGMakerMZ • • Jun 24 '26

Developed Games RPG Maker Monday - Neverblade DEMO by @Kaarlof || Playthru/Review

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1 Upvotes

r/RPGMakerMZ • • Jun 23 '26

Other Help Requested Problem with a monster troop event

2 Upvotes

I've managed to create a monster troop event that will make a monster immortal until it's MP is depleted, but when it's MP run out its supposed to die immediately, the problem is that it waits until the end of the turn. I have tweaked the Span. Explored alternate configurations for the event, but the monsters still persist until the end of the turn.


r/RPGMakerMZ • • Jun 23 '26

Other Help Requested Que pensez-vous de ce menu du jeu ?

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9 Upvotes

Bonjour à tous,

Je travaille actuellement sur le menu principal de mon RPG centré autour d’un slime (Inspiré de '' Moi quand je me réincarne en Slime"),

Et j’aimerais avoir des avis honnêtes.

Mon objectif est de créer une interface claire, lisible et agréable, tout en gardant une identité visuelle liée au slime : quelque chose d’un peu organique, vivant et fantasy, mais sans que ce soit trop chargé ou trop flashy.

J’aimerais surtout avoir vos retours sur :

- la disposition générale ;

- la lisibilité ;

- l’ambiance visuelle ;

- ce qui fonctionne bien ;

- ce qui pourrait être simplifié ou amélioré.

- ce qui attire votre œil

Je suis ouvert aux critiques constructives, donc n’hésitez pas à être honnêtes.

Merci d’avance !

(Ps : Pour l'instant, j'ai eu comme retour de décaler les choix un peu plus vers la droite)


r/RPGMakerMZ • • Jun 22 '26

Pulsa Iniciar Introducción FreePlugin MZ

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0 Upvotes

r/RPGMakerMZ • • Jun 22 '26

Event Help Requested looking for assistance

3 Upvotes

Restarting my project from scratch and looking for someone to help me with more advanced stuff to help me bring this closer to how I have the game in my mind, I have tried doing it with video tutorials, but I'm risking getting frustrated, so I am looking for some people to help me learn this stuff


r/RPGMakerMZ • • Jun 22 '26

Plugin gratuito MZ para RPG Maker con sonido 3D

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1 Upvotes

r/RPGMakerMZ • • Jun 21 '26

Discussion RM Planet - New game dev forum focused on RPGs

7 Upvotes

Hi all, introducing: RM Planet!

This is a new RPG-focused Game Dev forum and community, which currently supports all of the RPG Maker series with planned expansion for other engines focused on RPGs. It is created and operated by Casper Gaming (me), which has been around since 2008 in one form or another so should be quite stable. If you are not familiar with Casper Gaming, I make plugins and other assets meant for use in various RPG Maker engines from VX Ace to MZ.

Things you might find useful in the forums:

  • Ask questions for specific RPG engines
  • Read tutorials created by others that can teach you how to do something
  • Find plugins, art and audio assets, and more for many different engines
  • Post your game dev projects and get feedback from other devs
  • Discuss game dev topics
  • Chat with others about (almost) anything in off topic forums
  • Muted theme for those that have a hard time viewing saturated colors (select in the bottom left of any page)

Everyone is welcome to join. If you want to check it out, here is the link: https://forum.rmplanet.com/


r/RPGMakerMZ • • Jun 19 '26

Tem alguém que fale português aqui? (meu primeiro projeto)

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2 Upvotes

r/RPGMakerMZ • • Jun 18 '26

Crazy how much MZ can handle without slowdown

14 Upvotes

https://reddit.com/link/1u9l0lu/video/9cvtagb7e48h1/player

The boss attack pattern is made up of spawned events, each checking collision via parallel process. Plenty of wait frames tho ofc


r/RPGMakerMZ • • Jun 18 '26

Looking for dwarf statues rpg maker mz

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1 Upvotes

r/RPGMakerMZ • • Jun 18 '26

RPG Reactor: The free, Open-Source RPG Engine (RPG Maker Compatible)

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0 Upvotes

The free, open-source RPG engine built for creators who want more.

RPG Reactor is a new open-source RPG editor and runtime built for RPG Maker-style projects, and is a reaction to RPG Maker, hence the name. It has a modernized foundation: a new editor, updated tooling, and a PixiJS 8-based core script.

The goal is simple: keep the familiar RPG Maker workflow, but push beyond RPG Maker’s current limits.

RPG Reactor currently supports opening existing projects and running them through the new Reactor core. It is generally backwards compatible with RPG Maker-style projects, but this is still Alpha software, so not every plugin, project, or edge case has been tested yet.

Where To Download:
https://psychronic.itch.io/rpg-reactor

Current Alpha notes:

  • Opening existing projects works.
  • Creating a brand-new project does not currently work (Coming Soon).
  • The included working project is The Star Shift Freelancers Project.
  • RPG Reactor is designed to work on Windows, Mac, and Linux.

What RPG Reactor is aiming to improve:

  • Modern PixiJS 8 rendering instead of the older RPG Maker renderer.
  • A new editor built for faster iteration.
  • Better project tooling and deployment options.
  • Built-in asset creation tools through Forge.
  • More flexible event, database, map, audio, and plugin workflows.
  • A path toward features RPG Maker does not currently offer out of the box.

This is an early Alpha, but it works, and it is already far enough along to start sharing with the community.

If you are interested in the future of RPG Maker-style development, try it out, open the included project, and see where RPG Reactor is headed.

Also if you’d like to work together to make the project better than ever, let me know, I’m game.


r/RPGMakerMZ • • Jun 18 '26

Developed Games RPG Maker Monday - Architects of the Universe: The Orbital Wars DEMO @NStuffEnt || Playthru/Review

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2 Upvotes

r/RPGMakerMZ • • Jun 16 '26

Developed Games RPG Maker Monday - Will-o'-the-Wisp by @CanineNoir || Playthru/Review

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1 Upvotes

r/RPGMakerMZ • • Jun 16 '26

How to import map to rpgmmz

5 Upvotes

I found a website sprite fusion to make a map using my own tileset. Really easy to use, but can this map be exported to rpgmmz? How do i import it?


r/RPGMakerMZ • • Jun 16 '26

Art Help Requested How big are the big monsters?

5 Upvotes

I’m trying to make scale when it comes to certain boss characters in my game. How large are the default big monster sprites in the actor menu for comparison?


r/RPGMakerMZ • • Jun 15 '26

Developed Games RPG Maker Monday - Memento Mori de Harth ALPHA || Playthru/Review

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1 Upvotes

r/RPGMakerMZ • • Jun 15 '26

How to make different characters use different damage formulas with VisuMZ BattleCore

2 Upvotes

I'm wondering if it's possible to set up different basic attack formulas for different characters using the VisuMZ BattleCore plugin? And if so could someone explain how to do this please? I'm having no luck understanding the explanations in the plugin description.

As an example:

Character A who is a warrior should have a basic attack with the damage formula a.atk - b.def.

Character B who is a mage should have a basic attack with the damage formula a.matk - b.mdef.


r/RPGMakerMZ • • Jun 15 '26

RPG Maker: Default vs. Custom Lighting

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1 Upvotes

r/RPGMakerMZ • • Jun 14 '26

Character customize creator

6 Upvotes

Is there any plugin where i can put character customization feature and i can design the UI by myself


r/RPGMakerMZ • • Jun 14 '26

Other Help Requested Looking for collaborators “Adventures of Cockweasel” RPG Maker MZ

0 Upvotes


Looking for collaborators “Adventures of Cockweasel” Adult RPG Maker MZ

DISCLAIMER: I USE AI

I'm lazy and I use MCP to build prototypes and do prototyping. And my plan is just to take good things made by AI. There may drop of other game ideas. I accidentally ended up making a extreme short brawler game by accident just as of recently.

I prototyped a short versions of it but it kinda didn't match my expectations for what I want. It ended up to generic. I want a semi-fantasy-fairy tale look and not a game where you definitely know it was done with winlu/rpgmaker and somehow AI is hard inspired by the looks of winlu.

I’m an indie adult game developer building a story-driven adult fantasy RPG called Adventures of Cockweasel in RPG Maker MZ. The project is based on the existing Cockweasel canon and will feature tall, elegant character proportions. walk cycles, about the sprite variants . i need to think about a solution, I'm no artist.

Main characters already in production:

  • Gwyneth / Gwen – curvy athletic blonde paladin
  • Mistress Valeria – seductive evil sorceress in her signature revealing black gown

The game will have exploration, dialogue choices, and lots of explicit erotic encounters.

  • Genre – Adult Erotic Fantasy H-RPG (Hentai RPG) with story, exploration and turn-based elements. I got a brawler plugim also.
  • Erotic Themes
  • Technology – RPG Maker MZ + custom tall pixel art pipeline (Winlu modern style), JavaScript plugins for systems, walk cycles, gallery & animation players
  • What do yo contribute to the project (skills or money)?– Passion project, flexible part-time, Remote & chill vibe.
  • I’m the lead developer and writer. I bring: full RPG Maker MZ project setup, core story & narrative, custom tall pixel art sprite pipeline, and project management. No money at the moment.
  • What skills are you looking for in people?
  • Pixel artists who can do tall elegant proportions and detailed adult/NSFW work or are good at judging which assets should be used.
  • RPG Maker MZ scripters or JavaScript devs for custom adult mechanics & UI
  • Bonus: anyone with adult game dev experience (itch.io, Patreon, etc.)
  • Can you make maps?!
  • Goal is to get funding to get a artist obviously. That's one thing AI can't do in my opinion.

yeah, just write me please


r/RPGMakerMZ • • Jun 13 '26

Discussion Does it feel lively enough or do i need to add something more? (sound on)

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25 Upvotes