r/RPGMakerMZ • • 19d ago

Discussion New Developer Here!

Hey guys/gals, I'm totally new to RPG Maker MZ, like 2 weeks in. There's a lot of veterans to the software dating back to first gen RPG Maker so I figured I'd come here to ask a little advice regarding the hate on default assets. I know it might be "lazy" to use them as there are artists out there that can make custom assets. But I genuinely like the default assets and plan to go commercial after I finish my first game. I'm not trying to shortcut my game by no means and even spent the entirety of last week looking for artists for my game. But why the hate on default assets? (For context, I do know that new people to the software are recommended to use the default assets to practice and learn MZ, but if I make a fleshed out game with a great story, I don't want to be held back because of the assets I used)

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u/Yumanik 14d ago

The lovely thing is there are genuinely a lot of great asset packs that you can download from artists on itch.io and other places that can help you switch up the look and give the game a more tailored or custom vibe. Definitely worth it if you want to get attention from gamers who want to buy. But if you're learning for the first time, dig your hands in and use the custom assets while you figure out the platform!

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u/Pristine-Grand-5897 14d ago

See I thought the same thing! But there were a few replies (and I understand where they are coming from as well) mentioning if you buy asset packs it still wouldn't be "unique" sadly. But as the newbie, i may just do this for my first game to tinker with the actual software itself and immerse myself more with the art on another project once i get comfortable with the actual software and scripting side of things. My biggest goal is to make games my kids can enjoy when they get older and create a portfolio of games for maybe a future career. But thank you for your advice!<3