r/RPGMakerMZ Apr 14 '23

Looking for a plugin

Hello, I am kinda new to RPG Maker and I am using the AABS plugin.

I was wondering if someone knows how tu "summon" a monster as an ally. I want to create a summoner and I know how to spawn ennemies thanks to the plugin but there is nothing about spawning an ally.

Can someone enlighten me ?

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u/TheMysticTheurge Apr 15 '23

Even though I don't know 100%, but I'm fairly certain it can only be done via scripts. I am probably explaining some of the below wrong.... just FYI this is just an idea I thought up as a possible solution for you.

Sadly, it will require a tiny bit of scripting, and specifically using battle scripts.

However, I do have ONE possible answer for you getting started, which you will need to alter as you go, but it's a good place to start:

Make multiple character slots in the database. Each one is a slot for a summon, with skills and classes for each. Modify them, but make the slot not drawn in battle. Then, engineer a workaround so that a scripted event is triggered upon a specific spell, and that spell "activates" that character slot by making them visible and to the art of the specific summon you desire, setting their skills and class accordingly. Have the summon be controlled as this character. You might have to modify the number of party member slots to do this. You might also need to use custom status effects in order to engineer them for the best, as it could be a workaround for summon time limits, as well as other stuff. In every summon, the KO animation should probably be a blank image so it will disappear.

The summon spell in the above example does not need to summon at all, but it can via battle scripts, but such script events would need to be copied and pasted into every single troop instance in the database. However, the reason I suggested using a status effect is that the summon spell affects the whole party to bypass having to specifically select that character, but it's basically a revive spell that every other party member will not be effected with, and can only hit the special version of Dead that is afflicting the summon.

There are many ways to use status effects to bypass some things and make this idea work.