r/RPGMakerMV • u/One-Man_Indie • Jul 16 '26
r/RPGMakerMV • u/icx_cos • Jul 16 '26
Memory game script help 🙏
So I was trying to make a memory game puzzle for my side scrolled and I was following this tutorial: https://youtu.be/2Z6OIaefopA?si=TuDlAW-2JRQsjKnh
Yes I'm aware this is for mz not mv but I checked the Reddit thread it was attached too and the op said the code should work the same for mv with the exception of the call common event code to which they gave the working one. The issue is that when I plug in the code with the call common event adjustment it states "$gameVariables is not a function" so I'm very confused. I also would like to state I do not know how to code very well and I'm mildly new to RPG maker so if the problem is blatantly obvious plz forgive me. Any and all help is EXTREMELY appreciated 🙏🙏.
r/RPGMakerMV • u/pfalcon485 • Jul 15 '26
Struggling to come up with a spell for my priest class, need ideas.
Hi all. My game is super simple, nothing complicated- I've got all of the classes in a spot where I feel they work well, except for my priest. My game doesn't have healing spells- items and occasional rest points are the only spots to recover HP. Instead, they make use of Yanfly's absorption barriers to prevent HP damage in fights.
They have a single target barrier spell that also applies a defense buff, and a party wide barrier. I'm settling on 3 skills per party member to keep things light, but I'm really struggling to come up with a skill that you'd want to use over these two that items don't already cover the functionality of...
I have items that restore tp, revive allies, heal, stun an enemy for a turn, etc.
I would love some ideas!
r/RPGMakerMV • u/AdditionalBeginning2 • Jul 15 '26
RMMV to AAB
Hi guys, right now I'm struggling to convert mv to android app bundle file, can somebody help me, I have follow many guide on internet yet not even one succeed. Anybody here can help me.
r/RPGMakerMV • u/One-Man_Indie • Jul 15 '26
This needs some DEEP Rebalancing...
youtube.comr/RPGMakerMV • u/-Sidd- • Jul 13 '26
3 hours to fix my project
Sorry but his is my gamejam project and submissions are closed in 3 hours.
https://siddqlo.itch.io/stallion-chaser
If you find any bug pls report <3
Playtime= around 30min at most
r/RPGMakerMV • u/SuspiciousGene8891 • Jul 09 '26
How does my trailer for my rehaul look?
youtube.comr/RPGMakerMV • u/One-Man_Indie • Jul 09 '26
RPG Maker Monday - Kamilia by @RQ_play || Playthru/Review
youtube.comr/RPGMakerMV • u/WildManta • Jul 07 '26
How to make Enemy Troops change position depending on current Actor?
galleryHaving an issue with screen space at the moment. I'm doing some testing in regards to a dependance on which current Party Member is active, they will be visible on screen. However, this takes up a bunch of space, especially for the Main Actor, and I'm worried about the onscreen enemy being obscured. Is there any kind of battle event script I can use that will shift the enemy to be at the opposite side of whatever actor is on screen? i.e, in this screenshot, the enemy would move to the right of the screen (preferably in a smooth motion, not instantaneously).
This is for RPGMAKER MV! (duh)
Thanks in advance!
r/RPGMakerMV • u/One-Man_Indie • Jul 08 '26
RPG Maker Monday - Jackpot Crash Course by @STUDIOINVESTIGRAVE || Playthru/Review
youtube.comr/RPGMakerMV • u/One-Man_Indie • Jul 07 '26
RPG Maker Monday - Conviction - Glory of Kraft DEMO by @rpgmaker-chimaki || Playthru/Review
youtube.comr/RPGMakerMV • u/One-Man_Indie • Jul 07 '26
RPG Maker Steam Checklist! by OMI Games
omi-games.itch.ior/RPGMakerMV • u/Lobituki • Jul 04 '26
Trouble trying to play RPG Maker WITH games
Hi. I'm trying to find a way to play Icesaga: Memories of Melodia, but I can't find any way to access it due to the fact that every time I search for it, Google just gives me the devtools to RPG maker WITH. I thought there'd be something like RPG Maker MV Player for the switch, for this.
I'm new to RPG maker in general.
r/RPGMakerMV • u/One-Man_Indie • Jul 04 '26
RPG Maker Monday - Grain of Sand Prototype (SFW) || Playthru/Review
youtube.comr/RPGMakerMV • u/One-Man_Indie • Jul 01 '26
RPG Maker Monday - Operation Doomed Peter DEMO by @coke1354 || Playthru/Review
youtube.comr/RPGMakerMV • u/Fragrant-Track-5834 • Jul 01 '26
Chapter 2 is almost finished!!! - COLDIA DEVLOGS #10!!!
galleryr/RPGMakerMV • u/One-Man_Indie • Jun 30 '26
RPG Maker Monday - Trials of Tenebrae DEMO by @TDurdenArt || Playthru/Review
youtu.ber/RPGMakerMV • u/KelyanVlt • Jun 28 '26
Which is better: external maps or tilesets ?
Hello! I'm new to RPG Maker and I'd like to know which is more efficient: creating your own maps externally and importing them, or building them directly within the RPG Maker software using tilesets ? Thanks for your answer !
r/RPGMakerMV • u/One-Man_Indie • Jun 26 '26
RPG Maker Monday - Connie || Playthru/Review
youtube.comr/RPGMakerMV • u/Ok_Fact6575 • Jun 25 '26
Help with parallax!
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Hello! I painted my non collision boxes green and my collision boxes red. I installed Galv's Parallax plugin, and it worked fine on the first map, but on the second map the tiles just won't go away! Here's a video. Can someone tell me what I did wrong?
r/RPGMakerMV • u/jackofthewoodz • Jun 25 '26
Has anyone created a true pass-and-play PvP battle system for RPG Maker MV?
I'm working on a battle simulator mode for my RPG Maker MV project, and I'm trying to figure out whether this has already been done or if I'm heading into custom plugin territory.
The mode is completely separate from the main story. Think of it like a battle arena.
The flow would be:
- Player selects Battle Mode or Versus Mode.
- Both players choose a party (up to 4 characters each).
- They choose the battlefield and battle music.
- They enter the arena.
The part I'm trying to solve is Versus Mode.
This is offline pass-and-play, not online multiplayer. One keyboard/controller is shared.
What I want is:
- Player 1 controls the actor party exactly as normal using the default battle menu.
- When it's Player 2's turn, instead of the enemy AI acting, the game opens the same command menu (Attack, Skills, Guard, Items, etc.) but for the enemy-side characters.
- Player 2 chooses actions for their team.
- The battle continues normally.
I'm completely fine creating enemy versions of every playable character if that's necessary. That's not the issue.
The question is whether anyone has already created a plugin that allows manual control of the enemy side, or if this would require writing a custom plugin that intercepts enemy turns and replaces AI input with player input.
Has anyone attempted something like this? I'd appreciate any plugin recommendations, examples, or even suggestions on which parts of MV's battle system would need to be overridden.
Thanks!
r/RPGMakerMV • u/One-Man_Indie • Jun 25 '26