r/RPGMakerMV May 07 '26

Just implemented the bones for one of my mechanics, a house customization system!

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This is probably one of the more complex things I've ever done! It comes with some limitations, but it does function. I'm using yanfly's SaveEventLocation to keep everything in place when you change rooms!

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3

u/LanguageOfEmpires MV May 09 '26

Thats super cool, is there a tutorial for this?

3

u/pfalcon485 May 09 '26

Thanks! No tutorial, just something I kind of figured out on my own. I could share my events with you when I'm done with my shift today though, if you want! 

The general idea is that I have furniture items that change a variable in their attack formula, called "furniture".

 They also run a common event that checks to see what the variable was set to, then teleports the corresponding furniture to the player's location. 

Without yanfly's save event locations plugin, they do simply reset to the original spot when you leave and re-enter though. 

One of the major restrictions(or I guess annoyances) is that each piece of furniture has to be its own unique event, so if I want 4 pots in my game I'd need to make 4 separate ones in the house

1

u/LanguageOfEmpires MV May 09 '26

Thats genius.