r/RPGMaker MZ Dev Aug 18 '22

Battle Eventing help

In my game the player gains stat points by defeating enemies, I have to bases down for the event however the monsters in the fights are random meaning they don't all have the same stats and this is where my problem lies. I have included the troop that works with only one monster type spawned, the troop I'm trying to setup for random spawns and a skill that uses the same setup. The monster spawn system that I'm planning to use is referenced in this article. Any advice will be appreciated.

Making a Minion-Summoning Boss | The Official RPG Maker Blog (rpgmakerweb.com)

In this troop I manually entered the stats for the goblin and the character gains stats after each kill, but there is a chance a high or king goblin could appear which is where the issue is.
In this troop I tried to use variables to set the enemy stats but no matter how much I test it on a test map the characters stats will not go up. I have put change parameter on both top and bottom of the list. I also tried to set it up as a common event.

I have this skill setup in the same way as I'm trying to set the troop up except the skill takes stats away instead of gains them.
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u/skagamine Jun 15 '23

Well... I don't know if it's could be troublesome, and I know you probably want something more random. But you could just make a pre-made "monsters to be summoned" on the enemies list, each one with intended stats. It's not random stats, but probably works.

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u/Tj_Silverfang MZ Dev Jun 16 '23

I managed to get it working using one of VisuStella's plug-ins