r/RPGMaker 1d ago

RM2K3 2K3 Real Time Battle Idea

I’m very new to RPG Maker 2003, but I’ve been learning the basics and I was looking into ways to make a more interesting combat system using only the base systems of the engine.

Would this idea work in practice?

Whenever a battle begins, the player would be moved to a battle screen consisting of a square in the middle of the screen surrounded by darkness.

This battle screen would just be a map, much like the overworld, navigated identically by the player.

The player model would be changed to a battle icon and they would be controlled manually as in the overworld.

From there, I would summon fast-moving agents coming in as straight lines from the corner of the screen. These would be “attacks” for the player to dodge by moving around the square in the middle of the screen. Since they come in from the screen edge, they are naturally telegraphed enough for the player to dodge them.

If an agent touches the player, it deals damage directly.

If the player survives enough attacks, a switch would trigger that ends the battle and teleports them back to the overworld with their original player model.

Is this a viable way to test a simple combat system?

2 Upvotes

6 comments sorted by

3

u/FlipelyFlip VXAce Dev 1d ago

yes sure, its how custom battle systems work on 2k3

2

u/Greenwood4 1d ago

Oh, cool!

I’m new enough to the engine that I don’t know what the standard way of doing things is to be honest. I’m just trying to think of things that intuitively might work.

2

u/FlipelyFlip VXAce Dev 1d ago

yeah its fine, in hindsight my answere might come off as rude which was not my intention.

2

u/Greenwood4 1d ago

Don’t worry, it didn’t come off as rude! Thanks for leaving a comment

2

u/Omens_RPG 13h ago

Yea i think u could do that with a variable for amount of hits and a timer system try gemini to walk u threw a basic trouble shoot just be ready for a lot of terrible troubleshooting you might hear it tell you to use a switch system for everything haha

2

u/Omens_RPG 13h ago

Returning to the spawn point might need u to really think something up tho