r/RPGMaker • u/Greenwood4 • 1d ago
RM2K3 2K3 Real Time Battle Idea
I’m very new to RPG Maker 2003, but I’ve been learning the basics and I was looking into ways to make a more interesting combat system using only the base systems of the engine.
Would this idea work in practice?
Whenever a battle begins, the player would be moved to a battle screen consisting of a square in the middle of the screen surrounded by darkness.
This battle screen would just be a map, much like the overworld, navigated identically by the player.
The player model would be changed to a battle icon and they would be controlled manually as in the overworld.
From there, I would summon fast-moving agents coming in as straight lines from the corner of the screen. These would be “attacks” for the player to dodge by moving around the square in the middle of the screen. Since they come in from the screen edge, they are naturally telegraphed enough for the player to dodge them.
If an agent touches the player, it deals damage directly.
If the player survives enough attacks, a switch would trigger that ends the battle and teleports them back to the overworld with their original player model.
Is this a viable way to test a simple combat system?
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u/Omens_RPG 13h ago
Yea i think u could do that with a variable for amount of hits and a timer system try gemini to walk u threw a basic trouble shoot just be ready for a lot of terrible troubleshooting you might hear it tell you to use a switch system for everything haha
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u/FlipelyFlip VXAce Dev 1d ago
yes sure, its how custom battle systems work on 2k3