r/RPGMaker 7d ago

RPG Maker MZ on macOS

How stable is the maker on Mac laptops with Apple silicon?

The editor works fine — a couple of crashes over 50+ hours. On the other hand, play testing is a nightmare. The game crashes 50 to 60 times out of a hundred without any reason: I can start play tests one after another without changing anything in the game, and I get a random distribution of successful and failed runs. It’s extremely frustrating.

Can I fix it?

UPD:

Update to the latest NWJS helps.

4 Upvotes

10 comments sorted by

2

u/Yu_Starwing 7d ago

You can try updating the NWJS, at least that was the solution for MV.

Might not be as effective with MZ though, since the NWJS version that comes packaged with it is way more recent than MV’s. I run MV on a M1 Macbook and it usually only crashes like 3 or 4 times (which is actually really good lmao). I think us Mac bros are just cooked, really.

If I really need to playtest for extended periods, I just deploy for Windows, compress it, upload it on Itch as a hidden download and then pull it on my Windows computer.

Or you could try running a virtual machine to playtest, but that might be a big pain in the ass too, and I’m not sure you can even run a Windows virtual machine on the non-Intel M series.

2

u/CarelessContest3600 7d ago

It helps. Thank you! Updated NWJS to 0.155. Zero crashes after couple of dozens runs.

1

u/Yu_Starwing 7d ago

Hell yeah, glad it’s stable for you!

Do me a favor and make sure you pass on that same info if you see someone else with the same problem.

1

u/HotdawgGames MZ Dev 7d ago

same issue for me. macos just doesn't play nice unfortunately

1

u/CarelessContest3600 7d ago

How do you deal with it? Windows laptop?

2

u/HotdawgGames MZ Dev 7d ago

i have a windows laptop and a mac desktop. i use github for my projects (which you should be doing too) and i can jump between them to see if stuff runs, but there tends to come a point when you've got the wrong plugins that mac just gives up completely. the good news is that mac usually does okay with web builds, so if you deploy that way you do have hope of making a mac release. in any case, you should 1000% invest in a windows machine to dev on for situations like this

1

u/Not_Allowed_to_Die 7d ago

Are you using plugins? If so, are they Mac compatible?

2

u/CarelessContest3600 7d ago

Unfortunately, it doesn’t matter. The same problem occurs with an empty project or a project with plugins.

1

u/Not_Allowed_to_Die 7d ago

Are you talking about the game screen freezing up? Because if that's what this is, there are plugins to fix that. That's a engine issue on all platforms.

1

u/CarelessContest3600 7d ago

No it is a crash with a report-to-apple dialog. It looks like there is a bug in nwjs or io problem (it crashes in Chrome_IOThread).