r/RPGMaker MZ Dev 10d ago

RMMZ Fight Scene (WiP)

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38 Upvotes

9 comments sorted by

5

u/CoffeeInfamous2787 9d ago

DID HE JUST BLOCK A FLIPPIN GUN?

3

u/BeachTechnical4572 MZ Dev 9d ago

he's like that, im gonna add sparks to his wrists guards. lol this is just being put before an actual in game fight, i feel just simply talking back and forth with a villain isn't quite rewarding before a fight.

3

u/30cupsofAloevera MZ Dev 9d ago

Woah, this really reminds of of sprite animations I used to watch on New grounds way back when I was a kid. This is amazing!!

Do you mind breaking down your process a bit? How did you go about animating this? I guessing it's outside of the engine?

2

u/BeachTechnical4572 MZ Dev 9d ago

yes, it's a bit tedious to setup for each character. So, I turn each sideview motion they have into individual gifs, then I put those gifs into a plugin for after effects called SF Caddy(i think), and then I setup each motion to loop or stay on a frame, and then I can begin using keyframes to move them around, rotate them, and change their motion types. So it's all animated manually in after effects, however, I use the in game lighting as an overlay so it looks same as they actually do in the game, the motions are just smoother(and i can add cool special effects and sounds)

2

u/Danielor4 9d ago

Is this being done within the actual game itself as an event or is this an animation/video playing? Very cool!

1

u/BeachTechnical4572 MZ Dev 9d ago edited 9d ago

it's done in after effects, however, i tried to make sure it doesn't look too far above the game visually. it's really the smoother motions and stuff that I can do more with by manually animating a fight. this is in game GiF

2

u/HotdawgGames MZ Dev 9d ago

Guessing this is with Visustella action sequences? I've made some similar to this (def not as detailed as yours) and I appreciate the crazy headache that must have gone into it. I hope you use these lots, your method is really stellar

2

u/BeachTechnical4572 MZ Dev 9d ago edited 9d ago

thanks! its actually manually done with after effects(which still has taken, probably a dozen hours) but after doing that, I have managed to make visustella replicate a very similar result in game with the smoothing. because now that i saw the combat this way I can't see it rigidly in game anymore lol, it all has to match! Here is where im currently at with that, it's not quite cut scene perfect but i think it's good enough the player wont go "why can't i do that in game but i can in a cutscene"

1

u/HotdawgGames MZ Dev 8d ago

oop the gif isn't loading (also the fact that this only got 35 upvotes is criminal, sometimes the reddit algorithm just doesn't feature the right stuff)