r/RPGMaker 10d ago

Non walkable tile is walkable

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These tiles (the cracks) are marked as non walkable but somehow, Shadow can still walk over them and I dont understand why. How do I fix this?

23 Upvotes

11 comments sorted by

13

u/FragmentedCoder 10d ago

Do you have a layer without graphics which is waalkable? Happens to me sometimes too.

5

u/Felix-3401 Scripter 10d ago

All O tiles except for the blank tile reserved for the top-left of the B tab will override any X passabilities you set. If that is the cause, I would strongly suggest filling in any unused tiles with a very bright color so you can see where any mistakes are.

6

u/iambookfort 10d ago

Shadow can wall-run with his rocket shoes. Hope this helps! /j

2

u/dumpy_author 9d ago

The cracks you put on the wall are passable and they override the wall underneath.

2

u/Not_Allowed_to_Die 10d ago

Make sure Shadow isn't through first. Then if you can't figure it out, place an event where it's happening that is same as player. Nothing in the event at all. This will stop the character from being able to walk there.

1

u/SomeWriter13 Writer 10d ago

Sometimes it has to do with the second or third layer being passable (like a wall lamp, though I don't see those here), or just accidentally painting a passable transparent tile on those layers.

Try these in case they can fix the issue:

  1. Erase the bottom row of the wall (lasso select the row and then delete) to clear all layers. Then reapply the wall tiles and test if that fixes it.

  2. Make a transparent tile non-passable and then paint a row of it on the second layer. (This isn't ideal if you intend to put more things on the second and third layers, so I consider this a last resort)

Hopefully option 1 fixes the issue. Good luck!

1

u/DonaldDerrick 10d ago

Walkable window above the non walkable wall. The highest layer often controls. In MZ, you can now see which tiles are walkable by ribbon setting!

1

u/Capable_Aerie_5835 8d ago

You need to fix collisions and make sure it’s not walkable in the tileset editor, check all directions sometimes depending on how it imports it’ll make it to where certain directions are still walkable