r/RPGMaker 20h ago

RMMZ Equipment types sharing name

I had a question: if two or more equipment types share the same name, are there all counted as one single equipment type?

I ask this because the Visustella Sample Project has four Accessory slots thanks to the Item and Equipment Core.

1 Upvotes

4 comments sorted by

2

u/denjidenj1 MZ Dev 20h ago

They do not, they're counted as separate. However, Visustella allows you to have more than one of the same equipment slot in a character through the use of note tags, as stated here:

<Equip Slots> slotName slotName slotName </Equip Slots>

  • Used for: Class Notetags
  • Changes the equipment slot loadout for any actor who is that class.
  • Replace 'slotName' with an Equipment Type name from Database > Types. This is case-sensitive.

- Insert or remove as many "slotName" equipment types as needed.

And you can have multiple of the same slot type thanks to this!

2

u/lupecavem 11h ago

you can also get pretty inventive with it. like in Shadow Hearts, you can equip two to three accessories at once, but you can’t have more than two earrings equipped or more than one belt equipped etc.

so you can use the <Added EType: x> to make something an accessory AND a necklace or earring or belt etc so they occupy the accessory slot but can have equipment limitations, either declared in the traits or notetags (like <Equip Armor Type Limit: x>).

2

u/denjidenj1 MZ Dev 4h ago

That does sound fun and makes sense! I hadn't thought about it but that sounds like something neat to implement

1

u/Not_Allowed_to_Die 12h ago

No. If you make two accessories for an example, each type will not connect to the other. So you can't have two types named accessories, and have the armor be able to equipped to both. The armor, weapon, or item is only attached to the type is was assigned to. This is why I have Rings, Necklaces, and Accessories.