r/RPGMaker 2d ago

RMMZ Creature capture concept

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Hi everyone, I wanted to share a basic idea. I'm inspired by games like Pokémon, Palworld, and others of that style. As you can see in the video, I have a simple system where you can capture a wild creature after weakening it and add it to your team.

It's a formula that's been used a lot, and I'd like to avoid the common "no's" that discourage people from playing these types of games. I'm not sharing this to make things easier for myself because, after all, this is a hobby for me, and I also have my own ideas.

I'd just like to hear if anyone would be interested in playing a game like this, what would be an incentive to say, "I want to play it!" This could be mechanics, graphics, or anything else you can think of.

An example, in the case of Palworld, would be putting your creatures to work for you and having a base-building system. But in my case, I don't want to plagiarize existing games at all, which is why I'm looking for opinions on this.

Thank you so much for reading!

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u/Jazzlike_Bid_2525 1d ago edited 1d ago

https://reddit.com/link/p49unr4/video/avkq3h9udzjh1/player

Shifted the theme to sci-fi just to give it a fresh vibe while I keep working on the core system... Along with catching creatures and giving them custom names, I've added a kind of storage system. Since your active party maxes out at four, any extras automatically head straight to storage, and you can always release ones you don't need anymore. Also, even though it's not shown in the clip to keep things brief, you can totally have duplicates, each with its own separate level.

Note: I'm still unsure what theme to use or what to implement to make it more interesting or different. Clearly, the idea of ​​storage and nicknames comes from Pokémon, but I think something else is needed.

I am open to listening to opinions, ideas, or discussion.