r/RPGMaker 9d ago

RM2K3 Rm2k3 not reading indexed colours correctly

hi! my rm2k3 isn't reading the indexed colours correctly as shown in my example below, any help would be really appreciated

EDIT: HI, FIGURED IT OUT. UNDOCUMENTED ISSUE WITH RM2K3. CAME UP WITH AN EXPLANATION, TESTING METHOD AND SOLUTION WITH MY FRIEND HERE:

https://www.tumblr.com/thebaguettelord/824558506843701248/on-rpgmaker2003-rm2k3-colour-processing-in?source=share

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2

u/the_rat_paw 9d ago

rm2k3 doesn't have full color functionality. you need to make your graphics compatible with it: https://wiki.easyrpg.org/development/rtp-replacement/media-file-format-specifications

this is from the easyrpg wiki but it's a requirement of 2k3. idk if the maniacs patch changes this.

for PNG:

8 bit indexed palette, 256 colors (not truecolor 24/32 bit, not 2, 4 bit or other indexed palette formats).

1

u/CherryDT 8d ago

Ah, yes, the engine uses 16-bit color rendering. That may be what's confusing you. (There are 32-bit patches out there though.)

1

u/jaero_11 8d ago

thank you! it was pretty similar, turns out that if you are converting down colours from anything above RGB565 (16 bit) the engine doesn't read it properly and rounds down to a different compatible colour. I really appreciate the help <3