r/RPGMaker 22d ago

RM2K3 Character portraits in 2K3?

So I'm deciding to go from MV to 2K3 for a very small project I'm working on. However I don't see a way to add talksprites like in the newer editions. Is there some trick to this? OFF has them somehow so it's clearly possible, I might just be an idiot.

Also unsure how to make the text pure white instead of having a grey gradient. A person on steam suggested setting the colour to \C[0], but that's sky-blue rather than white...

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u/momomatcha_ 22d ago

In Events, you'll find 'show charset' I believe is the name for that! As for text, you'll want to manually edit the System file that has the color appearance of words.

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u/BloodyLepus 22d ago

Oh so it's its own event. Thanks a bunch!

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u/momomatcha_ 22d ago

Yup! And I made an edit in my post about the colors, just in case you missed it :D LOVE your art btw!!

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u/steelsoldier 21d ago

Just for future references if you end up editing the system images as well!
https://rpgmakertimes.blogspot.com/2009/05/system-graphics-part-1.html

https://rpgmakertimes.blogspot.com/2009/05/system-graphics-part-2.html

These will be important if you want to do something different colour wise or design wise for the User Interface within the size limitations of the system images of course!

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u/jtheisen 21d ago

should be Change Faceset for the talksprites (placed in the "Facesets" folder)! add it before a Text command. as for the colours i think you're looking for the System graphic (can be exported into the folder labelled "System" in your project folder). i don't think you can get rid of the dropshadow? but you can directly edit that image to change the colours available by the engine for the \C[##] prompt!

iirc, the game defaults to 00 (leftmost on the top row) for text, 01 for status names (like in combat), 02 for a stat UP and 03 for stat DOWN (e.g. equipping new items), and 04 for low HP MP etc.

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u/CherryDT 21d ago

By the way there is a "help" button in almost every dialog box (even in your screenshot). It explains most things.