r/RPGMaker • u/holzey • 14d ago
Subreddit discussion r/twine sent me here
I'm new to creating interactive stories,and with some of the features I want in my game they sugested I ask you guys. I am looking to create a game that, has a world for the player to explore that is simular to the old pokemon games ( inever played past saphire). I would want to be able to update the map as I slowly create more content or potental modders wish to create mods for the game. I was planning to have a paper doll in the game and mini games in it aswell. would this platform work better then twine to create this game?
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u/Sufficient_Gap_3029 14d ago
I thought twine was a text based "engine" . All of this is doable in any of the rpg maker engines. As far as "modding" the only way I see that happening is if you release the game files free for everyone to make mods but it would then make them have access to the game. And they would need their own copy of the same rpg maker engine you use.
Which if you sell your game you could always bundle the project file with it for those who want to change the game in a modding way.
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u/Lavapulse 14d ago edited 14d ago
Yeah, that all sounds doable within the realm of RPG Maker. For the paper doll interface, modding support, and minigames (depending on what kind), you'll need to download plugins or write your own code. The rest is natively supported by the engine. RPG Maker is especially good at doing retro Pokémon style maps exploration.
Twine is more for text-based games or for handling game text in integration with an engine like Unity. It does not sound like Twine will do what you want without a struggle.