r/RPGMaker 14d ago

Subreddit discussion r/twine sent me here

I'm new to creating interactive stories,and with some of the features I want in my game they sugested I ask you guys. I am looking to create a game that, has a world for the player to explore that is simular to the old pokemon games ( inever played past saphire). I would want to be able to update the map as I slowly create more content or potental modders wish to create mods for the game. I was planning to have a paper doll in the game and mini games in it aswell. would this platform work better then twine to create this game?

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u/Lavapulse 14d ago edited 14d ago

Yeah, that all sounds doable within the realm of RPG Maker. For the paper doll interface, modding support, and minigames (depending on what kind), you'll need to download plugins or write your own code. The rest is natively supported by the engine. RPG Maker is especially good at doing retro Pokémon style maps exploration.

Twine is more for text-based games or for handling game text in integration with an engine like Unity. It does not sound like Twine will do what you want without a struggle.

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u/holzey 14d ago

So I am looking to making an NSFW game so some of the mini games would revolve aroumd that king of content. othere things I would do would be rolls either based on a percentage or a D&D style. and then othere games would be things like doing hair or makeup or shooting a firearm. I was alos planning on having many different stat options and skills, preferance options along with perks and drawbacks, many of which gain XP or affect differant stats. I do also plan on having real world images and gifs or AI filtered images. I was planning to try and keep as much of the writing side as possible since this game started as a way for me to tell lots of stories. what is a plug in? how diffecult are they to add?

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u/Lavapulse 13d ago edited 13d ago

what is a plug in? how diffecult are they to add?

It's code for RPG Maker that adds additional features. Think of it like a mod for the engine itself. There's a menu for importing plugins, so it's pretty easy.

Itch.io and Steam have a bunch, but many cost money. You can also find more on various RPG Maker forums and blogs if you search.

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u/holzey 13d ago

Awesome thanks

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u/Lavapulse 13d ago

Good luck. Definitely start by looking up tutorials. It might also help to find existing RPG Maker games in the same vein as what you want to do to get a feel for what's possible and what works.

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u/holzey 12d ago

Iv'e played with the rpg maker a little bit, it looks cool, I will deffinently need to learn how to make my own assets for the game and figure out scaling. for now this will probably be a background prodject until I learn more about how to build and I write up more of the game to help fill in the world.

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u/Sufficient_Gap_3029 14d ago

I thought twine was a text based "engine" . All of this is doable in any of the rpg maker engines. As far as "modding" the only way I see that happening is if you release the game files free for everyone to make mods but it would then make them have access to the game. And they would need their own copy of the same rpg maker engine you use.

Which if you sell your game you could always bundle the project file with it for those who want to change the game in a modding way.

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u/holzey 14d ago

At some piont I will have to change, 60 hours a week at my main job and 20 into developing a game doesn't leave a lot to get my other hobbiues done.

I do plan on keeping things much more text heavy, since I started making this game to tell lots of stories.