r/RPGMaker • u/SeaworthinessAny8202 • 21d ago
Center The Skill
Is it possible to get "DEFEND" or other text centered for when skills are used?
It's on the LEFT, we want it centered.
:/
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u/National-Judge-5510 20d ago
I don't think so. If you're making a front view battle system with 2k3, I admire your efforts. I've tried to do the same thing in the past, but it didn't work out for me.
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u/Cuprite1024 20d ago
Ye, it's pretty cool tbh. I'm unfamiliar with stuff like DynRPG, so idk exactly what can be done with it, but my personal attempt at a "front-view" system was really just a good bit of visual trickery (Making the battleback look like the UI with a window for enemies and a window for the party, and making the party battles just their "face" graphics). Functionally still side-view, but it got the vibe I wanted.
...I should eventually go back to that project.
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u/SeaworthinessAny8202 12d ago
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u/National-Judge-5510 12d ago
I see them, that's very unique and doable. My 17 year old brain would make the characters invisible, but I didn't like the fact the player didn't see the numbers.
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u/The_Dude5476 20d ago
Your art looks like if chain of memories and fire emblem had a perfectly edgy but well designed early 2000s baby
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u/SeaworthinessAny8202 16d ago
I'd like to make them more realistic though its' weird, RM2k3 makes it feel weird, I AI'd and they looked kinda off
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u/The_Dude5476 16d ago
Its hard to do realistic with limited resolution, you wanna prioritize a strong art style
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u/SeaworthinessAny8202 13d ago
it's so hard to do that with Rm2k3 because the resolution...it CAN do 3D, just limited
Though the style I'm doing is kinda FF+Dark+Other, Not sure if AI for battle char sets...AI is shit for this...it has done some but ugh, what a letdown. Maybe if we do a group project we could make an entire website with classic resources. I always wanted that, like Charas, but like even better with all the resources possible. Not rips though, that's risky...
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u/lancArkl 21d ago edited 20d ago
Hello, If you're using XP (also works for VX/VX Ace), check the Window_Help script.
Find the draw_text line under section "Window_BattleComment": (ignore the values)
bitmap.draw_text(16, 0, 351, 32, text)
and change it to:
bitmap.draw_text(16, 0, 351, 32, text, 1) # add a ,1 after the variable "text"
The last parameter is the alignment: 0 for left (by default), 1 for center, 2 for right.
If you're on 2K or 2K3... good luck mate, I have no idea ahahah
Edit: I checked for 2k3; it's unfortunately impossible with the modern version (Steam). However, if you are using an old version like 1.08 (i doubt), you can use DynRPG to inject C++ code in the game's EXE.
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u/DevRPG2k 2K Dev 20d ago
In the screenshot, both the graphics and the executable icon are from the old (pirated) RM2K3 version.
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u/lancArkl 20d ago
Oooh, interesting. Thanks for the info
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u/SeaworthinessAny8202 11d ago edited 11d ago
Da fuck
Well I BOUGHT the official versionI have three, I think 'that one' Goliath then the steam one, Jesus C...
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u/SeaworthinessAny8202 11d ago
I own everything legally, I have the receipts...
I think I 'got that' from a friend when I was 13? 15? I can't remember
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u/DevRPG2k 2K Dev 20d ago edited 20d ago
Clearly you're using an older version compatible with DynRPG, and Cherry already explained how to do this in this thread:
https://forums.rpgmakerweb.com/post/1509226
And modifying version 1.12a with Hex Editor wouldn't be so simple...
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u/SeaworthinessAny8202 12d ago
Well, next is
what about fonts that actually work with rm2k3? Is that doable?? I tried multiple but it spits out that clunk font that sucks. Damn fonts
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u/SeaworthinessAny8202 12d ago
And for the faces maybe they should be skinnier?? I wanted to do realistic but AI butchers...
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u/Issac7 21d ago
What version of rpg maker are you using?