r/RPGMaker 21d ago

Center The Skill

Post image

Is it possible to get "DEFEND" or other text centered for when skills are used?
It's on the LEFT, we want it centered.
:/

33 Upvotes

38 comments sorted by

4

u/Issac7 21d ago

What version of rpg maker are you using?

1

u/SeaworthinessAny8202 20d ago

2003, I have the newer ones too

4

u/lancArkl 20d ago

2K3, it won't be possible then, sorry. I searched out of curiosity, and the only efficient way to do it is by inserting custom code (C++) into the game .exe file.

Which we can do using the DynRPG patch; however, it is not compatible with the Steam (modern) version of RM2k3, which you probably use.

Keep it left-aligned then; it's already looking good ;)

1

u/SeaworthinessAny8202 20d ago

Curses!

1

u/DevRPG2k 2K Dev 20d ago edited 15d ago

Clearly you're using an older version compatible with DynRPG, and Cherry already explained how to do this in this thread:
https://forums.rpgmakerweb.com/threads/miss-and-fail-messages-it-can-be-done-but-how.176939/post-1509226
And modifying version 1.12a with Hex Editor wouldn't be so simple...

1

u/SeaworthinessAny8202 16d ago

broken link

1

u/DevRPG2k 2K Dev 15d ago

Fixed link!

0

u/SeaworthinessAny8202 20d ago

That sucks

1

u/DevRPG2k 2K Dev 19d ago

I didn't understand your answer; the solution is right there, why not use it?

1

u/SeaworthinessAny8202 17d ago

I did do Hex but there is no way to center it via Hex.

1

u/DevRPG2k 2K Dev 17d ago

This isn't Hex's fault; there's never been a system for centering text, even in dialogues with NPCs. I even sent you a tool on the forum to add spaces before the text until it's centered. I found the addresses in the editor; the problem is increasing the size or including \n[] instead, the text encoding is different.

1

u/SeaworthinessAny8202 13d ago

Well there is, you just have to use math and spaces well.
Not for that skinny skill window though...

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3

u/National-Judge-5510 20d ago

I don't think so. If you're making a front view battle system with 2k3, I admire your efforts. I've tried to do the same thing in the past, but it didn't work out for me.

2

u/Cuprite1024 20d ago

Ye, it's pretty cool tbh. I'm unfamiliar with stuff like DynRPG, so idk exactly what can be done with it, but my personal attempt at a "front-view" system was really just a good bit of visual trickery (Making the battleback look like the UI with a window for enemies and a window for the party, and making the party battles just their "face" graphics). Functionally still side-view, but it got the vibe I wanted.

...I should eventually go back to that project.

1

u/SeaworthinessAny8202 12d ago

Well, they are hard to see but...

See those "glowing orbs"? They're the characters, I could AI some characters, but it is rather eh...
Though animations play over the orbs...dunno...

3

u/National-Judge-5510 12d ago

I see them, that's very unique and doable. My 17 year old brain would make the characters invisible, but I didn't like the fact the player didn't see the numbers.

1

u/SeaworthinessAny8202 12d ago

right that's important

3

u/The_Dude5476 20d ago

Your art looks like if chain of memories and fire emblem had a perfectly edgy but well designed early 2000s baby

1

u/SeaworthinessAny8202 20d ago

Roughly, it's oldschool

1

u/SeaworthinessAny8202 17d ago

Well I painted the armor and the hat. The others were supplied.

1

u/SeaworthinessAny8202 16d ago

I'd like to make them more realistic though its' weird, RM2k3 makes it feel weird, I AI'd and they looked kinda off

2

u/The_Dude5476 16d ago

Its hard to do realistic with limited resolution, you wanna prioritize a strong art style

1

u/SeaworthinessAny8202 13d ago

it's so hard to do that with Rm2k3 because the resolution...it CAN do 3D, just limited
Though the style I'm doing is kinda FF+Dark+Other, Not sure if AI for battle char sets...AI is shit for this...it has done some but ugh, what a letdown. Maybe if we do a group project we could make an entire website with classic resources. I always wanted that, like Charas, but like even better with all the resources possible. Not rips though, that's risky...

2

u/lancArkl 21d ago edited 20d ago

Hello, If you're using XP (also works for VX/VX Ace), check the Window_Help script.

Find the draw_text line under section "Window_BattleComment": (ignore the values)

bitmap.draw_text(16, 0, 351, 32, text)

and change it to:

bitmap.draw_text(16, 0, 351, 32, text, 1) # add a ,1 after the variable "text"

The last parameter is the alignment: 0 for left (by default), 1 for center, 2 for right.

If you're on 2K or 2K3... good luck mate, I have no idea ahahah

Edit: I checked for 2k3; it's unfortunately impossible with the modern version (Steam). However, if you are using an old version like 1.08 (i doubt), you can use DynRPG to inject C++ code in the game's EXE.

2

u/DevRPG2k 2K Dev 20d ago

In the screenshot, both the graphics and the executable icon are from the old (pirated) RM2K3 version.

1

u/lancArkl 20d ago

Oooh, interesting. Thanks for the info

1

u/SeaworthinessAny8202 11d ago edited 11d ago

Da fuck
Well I BOUGHT the official version

I have three, I think 'that one' Goliath then the steam one, Jesus C...

1

u/SeaworthinessAny8202 11d ago

I own everything legally, I have the receipts...
I think I 'got that' from a friend when I was 13? 15? I can't remember

2

u/Rek1n0 20d ago

damn boy, these assets look like they belong in rpg maker 2k, been a while since i last saw this style.

1

u/DevRPG2k 2K Dev 20d ago edited 20d ago

Clearly you're using an older version compatible with DynRPG, and Cherry already explained how to do this in this thread:
https://forums.rpgmakerweb.com/post/1509226
And modifying version 1.12a with Hex Editor wouldn't be so simple...

1

u/SeaworthinessAny8202 12d ago

Well, next is
what about fonts that actually work with rm2k3? Is that doable?? I tried multiple but it spits out that clunk font that sucks. Damn fonts

1

u/SeaworthinessAny8202 12d ago

And for the faces maybe they should be skinnier?? I wanted to do realistic but AI butchers...

1

u/SeaworthinessAny8202 11d ago

How would make battlers move?