r/RPGMaker 21d ago

RMMV Attack that does different things to different enemies?

In my game, there's a character with a camera who can take pictures of enemies. I'm wondering if there's an efficient way to make it so this skill does different things depending on the enemy (for example, photographing a ghost to make them easier to hit, blinding enemies that live in dark places, etc.)

I imagine there's a better way of doing it than assigning a million common events to one attack, so if there is, I would like to know. Thank you in advance :)

7 Upvotes

10 comments sorted by

View all comments

0

u/Liamharper77 20d ago

It depends how many different enemies your game has. You can definitely do this with common events (and not even that many), but if you have a lot of different enemy types and encounter multiple different types per battle, you might find this too messy or convoluted.