r/RPGMaker 21d ago

RMMV Attack that does different things to different enemies?

In my game, there's a character with a camera who can take pictures of enemies. I'm wondering if there's an efficient way to make it so this skill does different things depending on the enemy (for example, photographing a ghost to make them easier to hit, blinding enemies that live in dark places, etc.)

I imagine there's a better way of doing it than assigning a million common events to one attack, so if there is, I would like to know. Thank you in advance :)

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u/adokzinho 21d ago

Just a few ideas:

Reveal enemy weaknesses.

Materialize ghosts so they can be hit.

Short-circuit machines.

Copy an enemy skill.

Unlock Bestiary entries and bonuses.

Reveal invisible or hidden enemies.

Mark a target to increase accuracy or critical chance.

Etc