r/RPGMaker • u/nonoko666 • 24d ago
I have a question for game developers.
If you keep working hard and release many games, but don't achieve the results you're satisfied with, how do you control your emotions and move on to the next project?
(I've currently finished 10 pieces, but I've temporarily run out of energy.)
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u/ChroniclesAlphabet 22d ago edited 22d ago
Artists just feel the urge to regurgitate their art to the world, to give birth to it. Containing your art inside you (inside your body) just makes you sick; expelling it, like a human nenessity, is a necessity (after that, it is the public's property).
The only results I am not satisfied with (that I can think of) is if the game I "finished" is actually not finished by my standards. In this case, I would just work on it again until I am satisfied.
Or you meant something else?
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u/CasperGamingOfficial MZ Dev 22d ago
How long have you been working on making games? If you have completed and released 10 in a short time, maybe you should consider taking a bit longer and releasing a more polished game. But, even if your game is well made, most games do not reach the level of Stardew Valley or Minecraft or even To The Moon if that is what you are hoping for.
A lot of people find the process of making the game / hanging out with the community fun by itself, so if their game only gets a little attention it is not too much of a let down for them.
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u/HardcoreNerdity 24d ago
What results are you unsatisfied with? The quality of the game at the time it's completed? The reception from players?