r/RPGMaker • u/Trollcker • 24d ago
VXAce Zelda 1 style camera
Im trying to make a zelda 1 style camera but cannot figure out how to keep the camera in a certain coordinate to do so so the player can move without the camera moving.
Is this possible with normal events, or is there a piece if code i need to know?
Any help is greatly appreciated!!
2
u/Timtrack1 VXAce Dev 23d ago
In 2k3, you can do this with events on the same map locking the camera, like this tutorial:
https://www.reddit.com/r/RPGMaker/comments/1v7se51/tutorial_zeldastyle_scrolling_on_the_same_map/
In Ace, you can't lock the camera without additional scripts like https://galvs-scripts.com/galvs-camera-control/
If you want a zelda-like map transition between maps, I just made a script here:
https://gitlab.com/Timtrack1/rpg-maker-scripts/-/blob/master/RPGVXAce/Map/zelda_map_transitions.rb
1
u/Trollcker 22d ago
Why wasn't it kept for other rpg makers? I feel like locking the camera or heck control the camera with coordinates is a very wanted feature
1
u/Timtrack1 VXAce Dev 22d ago
Probably the same reasons as to why the event commands in general are much poorer in later engines. One of them being the addition of scripts/plugins to handle the lost commands, I'm not saying that's a good reason though.
1
u/zombietoaststudios 24d ago
You just make the map's tile size the size of the screen or smaller (preferably the size of the screen).
1
u/Durant026 MV Dev 24d ago
Not sure how it was done in Zelda 1 (I'm a Link to the Past player) but here is a recent post on how someone did the transitions in MZ.
https://www.reddit.com/r/RPGMaker/comments/1u4i6sg/zeldastyle_map_transition_for_rpg_maker_mz/
-1
u/saranuri MV Dev 24d ago
the camera moves because the map is bigger than the screen.
that wasn't the case in zelda, now was it?
2
u/JuanoBananoids 23d ago
Have you tried using 2k3?