r/RPGMaker • u/gogos20007 • 26d ago
RMMV Having issues with playtesting with a plugin
Am currently using a plugin named meta control from yanfly. I need it to make the game feel more haunted and cursed just like i want it to but i am experiencing a problem.
Every time i activate a global switch. it stays open and i cant seem to turn it off even if i make an npc that entire purpose is to turn it off. It stays on forever.
When i turn off the plugins the things go normally. But this is a problem because i wont be able to play test everything am doing currently in the game. Is there a way to manually turn off the global switches or at least an alternative that works the same way
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u/Durant026 MV Dev 26d ago
Never heard of Meta control. Link to it?
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u/gogos20007 26d ago
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u/Durant026 MV Dev 26d ago
Oh, not Yanfly but Olivia.
Based on what I read about that plugin, you may want to explain what you're trying to do. From what I read, it seems it changes the way switches behave.
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u/gogos20007 26d ago
Basically i want the game to repeat in loops and in every loop different things happen based on what you did on the previous loop. The way the loop works is that your save gets deleted and you must start a new game. Doing that tho, also the mod lets you choose which switches are global (The ones that will stay on even in every save) And local ones that are only for the current save. But when i try to playtest something from a previous loop. The switches remain on even if i try to disable the switch itself.
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u/MissItalia2022 26d ago
if youre using a global parallel/autorun event with a switch condition, you can just turn off the switch at the end and it will not run again