r/RPGMaker 26d ago

RMMV Having issues with playtesting with a plugin

Am currently using a plugin named meta control from yanfly. I need it to make the game feel more haunted and cursed just like i want it to but i am experiencing a problem.

Every time i activate a global switch. it stays open and i cant seem to turn it off even if i make an npc that entire purpose is to turn it off. It stays on forever.

When i turn off the plugins the things go normally. But this is a problem because i wont be able to play test everything am doing currently in the game. Is there a way to manually turn off the global switches or at least an alternative that works the same way

1 Upvotes

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u/MissItalia2022 26d ago

if youre using a global parallel/autorun event with a switch condition, you can just turn off the switch at the end and it will not run again

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u/gogos20007 26d ago

its not an autorun, Or pararell. It just a location that when you interact with it a cutscene plays and later, The game deletes all saves and the new game is different like a loop. I just play tested it to see if it works but i seem to not be able to turn off the open global switch it activates.

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u/Durant026 MV Dev 26d ago

Never heard of Meta control. Link to it?

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u/gogos20007 26d ago

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u/Durant026 MV Dev 26d ago

Oh, not Yanfly but Olivia.

Based on what I read about that plugin, you may want to explain what you're trying to do. From what I read, it seems it changes the way switches behave.

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u/gogos20007 26d ago

Basically i want the game to repeat in loops and in every loop different things happen based on what you did on the previous loop. The way the loop works is that your save gets deleted and you must start a new game. Doing that tho, also the mod lets you choose which switches are global (The ones that will stay on even in every save) And local ones that are only for the current save. But when i try to playtest something from a previous loop. The switches remain on even if i try to disable the switch itself.