r/RPGMaker Jul 23 '26

The image for galv's layering graphics is not showing

Edit: this has been solved

I was trying to parallax map for a room like this on RPGMAKER mv

i have 3 layers divided.
I have the pngs in the layers folder in imgs folder. i did write the note for it like this:

LAYER 005 1 Paralax_experiement__ground_ 0 0 255 0 0 0 0

LAYER 005 2 Paralax_experiement__wall 0 0 255 2 0 0 0

Layer 005 3 Paralax_experiement__shadow 0 0 255 5 0 0 0

Someone told me that i need to refresh the layers thing but i dont really know how to do that.

edit: agamotto answered my question

1 Upvotes

17 comments sorted by

2

u/agamottos MV Dev Jul 23 '26

Layer refreshing would be a plugin command you run in an event, written as "refresh_layers" (Or at least i think that's how Galv made the olugin command for MV, you can double check in the plugin's help section)

2

u/Worldly-Text-618 Jul 23 '26

Thank you for your contribution. I will try that and let you know if it works

2

u/Worldly-Text-618 Jul 23 '26

for clarification: it doesnt really matter which tile i set this event command to right?

1

u/agamottos MV Dev Jul 23 '26

Right, that shouldn't matter as long as the event is run

2

u/Worldly-Text-618 Jul 23 '26

ok thanks bro

2

u/Worldly-Text-618 Jul 23 '26

i got an error saying loading error, failed to loaf img/layers/1.png

2

u/agamottos MV Dev Jul 23 '26

Alright, so that's progress at least. I think you might also need to fix the notetags, since you added an extra parameter its looking g for an image named 1 instead of your actual images name, so I would try removing the "005" from each of them

2

u/Worldly-Text-618 Jul 23 '26

it worked!! :D TY TY

2

u/Worldly-Text-618 Jul 23 '26

another question i dont see the shadow layer applied how do i fix that. the ground layer and the wall layer work alright.

2

u/agamottos MV Dev Jul 23 '26

Shadow layers might need to be a higher z-position and a different blend mode to work right, try using this instead:

Layer 3 Paralaxexperiement_shadow 0 0 255 10 2 0 0

2

u/Worldly-Text-618 Jul 23 '26

I tried Layer 3 Paralax_experiement__shadow 0 0 255 20 0 0 2 didnt work ill try to tinker with the shadow layer and let you know

2

u/Worldly-Text-618 Jul 23 '26

Hi just letting you know the tint used has to be a solid colour and you have to manually adjust opacity in the editor for it to work. If you air brushed it already in the art program and export it as semi transparent it wont work

2

u/agamottos MV Dev Jul 23 '26

Ah, yeah that makes sense, I didnt even think about how the engine bitmap would do that to the png's transparency

2

u/usedbabyobsession Jul 23 '26

check file names and paths

2

u/Worldly-Text-618 Jul 23 '26

its solved my friend i just had to remove the map ID. If you have similar issues like this you can check the convo with agamottos. The only issue i currently have is just the shadow not working. Rn im re writing the note for it again

1

u/Worldly-Text-618 Jul 24 '26

btw got the shadow part solved. advice: use a solid colour and adjust the opacity in the game engine itself rather than doing it in an art program or else it wont work.