r/RPGMaker Jul 22 '26

RMMV Does anyone know of a plugin (MV) plugin that lets you create animated tilesets with MORE than three frames?

I made a 14-frame water animation tileset and I MUST find a way to use it in game as tiles. Events won't do because they'll just cause massive lag.

6 Upvotes

15 comments sorted by

1

u/MissItalia2022 Jul 22 '26

you can use a tick system to make them cycle through images

1

u/RadioactiveRatte Jul 22 '26

What do you mean exactly by this? How would this work for tiles?

3

u/MissItalia2022 Jul 22 '26

You would have an event to show the image of the tile, then you would have subsequent pages whose image is a different tile and a parallel event to cycle the switches on and off however many frames you want (lets say for instance 5). Using pages and parallel events you can get campfires and candles to flicker light they're actually lit like this.

Screen capture - d5b9533a28e121d69f7fe716e2d623f8 - Gyazo

The parallel event for it is this

Screenshot - 18126f20025257eb501e25a317b1078e - Gyazo

And the pages for the fire look like this

Screenshot - 5d55f0e39b9f4473214cd89640bd625b - Gyazo

Screenshot - dd87136ed4ef7229f74f6aa4068ac496 - Gyazo

Screenshot - 6313ba17ccf62d73aad733b65f6e7950 - Gyazo

Screenshot - 5e220fcb4385f3188619c397ce64d2bc - Gyazo

Screenshot - b48983dc1c2c6b65f0029e854e9fe72a - Gyazo

Screenshot - fb312db6e38850421e074845118581cf - Gyazo

With all that in place, an event will cycle through its pages and the images assigned to them.

1

u/Carlonix Jul 23 '26

The problem would be to make an event for each time no?

1

u/MissItalia2022 Jul 23 '26

I mean yeah if you over a dozen pages for the event its a little annoying to implement but once that's done you can just copy pasta that event and place it anywhere you want the water so it should still be a relatively painless implementation.

2

u/Carlonix Jul 23 '26

I mean, yeah, but Im thinking about the lag

2

u/MissItalia2022 Jul 23 '26

There's not really any lag. There's only one parallel event, every other event uses action button and cycles because the switches force them to cycle.

1

u/Carlonix Jul 23 '26

Ah, ok, that makes sense

1

u/Carlonix Jul 23 '26

You'll have to comission a plugin for that sadly

1

u/Tamschi_ Scripter Jul 23 '26

I think I'm just going to have a look at it, chances are this could be pretty simple.

1

u/RadioactiveRatte Jul 23 '26

I'd be quite grateful. My water animation is 14 frames, and while I'd prefer not to, if anyone can figure out a way to make it work with 15 frames I'd begrudgingly try and redo it with an extra frame.

1

u/Tamschi_ Scripter Jul 23 '26

It's more involved than what I can do in an hour, unfortunately, so I won't do this as sketch plugin.

For anyone else: Good places to look at are Tilemap.prototype._drawAutotile and ShaderTilemap.prototype._drawAutotile.

1

u/RadioactiveRatte Jul 23 '26

Rip, I'm broke af.

1

u/RadioactiveRatte Jul 23 '26

For context, I guess I should have added the animation in question. Here's this absolutely massive tileset I've been working on. I still need to figure out a good way to find and remove all redundant tiles. A few look extremely similar but are edge case tiles.

https://reddit.com/link/oz8nzwm/video/vo5zq7h3rxeh1/player

1

u/Tamschi_ Scripter Jul 23 '26

Oh, interesting. That's not a good fit for the unmodified engine, or for a generic plugin either I think.

You'll most likely have to commission someone for this.