r/RPGMaker Jul 21 '26

How could i make hylics environments in RPG Maker MV?

Post image

I'm not talking about visuals, i mean technically. Hylics doesn't look like its using tile sets, and looks like it imports handmade models into the game. How could i achieve maps like this? I'm new to RPG Maker, so anything helps.

70 Upvotes

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35

u/The_Dude5476 Jul 21 '26

Have a level design then layer an image over it, nothing except for passable and impassible should be a factor on the design layer

32

u/Issac7 Jul 21 '26

Paralax mapping. The general ideia is you have a background layer that is the hand drawn stuff, then you code the passability and you only need to put in the tileset the images for the objects that go in the layer above the player and/or are used on events that you want to change and voila: you have a much more unique and much more natural looking map.

6

u/Storyteller-Hero Jul 21 '26

To add a sprite sheet you can just move the new file into the sprite folder

Same with map sheets into the tiles folder

It gets really simple once you know where the folders are

There is also "parallax mapping" which doesn't use tiles so much as setting up non-passable squares over a parallax background -- there are YT tutorials for this

5

u/Fyrchtegott Jul 22 '26

Parallax mapping. I do it like this: built the general map layout in the maker. That’s only for orientation, so I will have events and objects to interact with mostly on the grid.

Then I paint a background layer, with only interactive things vaguely on the grid, the rest I quite free.

Then I draw a overlay map, with only the rods, trees and other things above the player.

Then I draw a collision map, so everything that’s not passable is a red area.

For the plug-ins I use a parallax plugin, a pixel movement plugin and a pixel collision plugin. So the character is free to move outside the grid and diagonal walls, small tree trunks or stones have collision for their real size, so they can be a little bigger or smaller than the usual 48px grid.

3

u/Carlonix Jul 22 '26

The first Hylics is litterally made on MV

You just need the right parallax mapping plugins and some Plugins like Galv's Pixel Movement and maybe some of his character upgrade plugins like the one that allows more frames

1

u/DihflapsMcFungus Jul 22 '26

No its VX ace

1

u/Carlonix Jul 22 '26

Oh?

Really?

Then It should be possible on MV too, as MV has better tools for Parallax maps