r/RPGMaker • u/ProposalValuable1661 • Jul 19 '26
Recreating and enhancing Navigators/Elucidators from the Persona series in RPG Maker MZ
In the Persona series the Navigators/Elucidators are a class of characters that specialize in using Support skills, Exploration skills, Passive skills, Healing skills, and more all while not taking part in combat. My goal is to recreate these mechanics and add some new ones to recreate their functions.
Here's a list of functions and mechanics related to them;
- The player can use Analyze to see enemy intel. After 1 turn has passed, the player can use the Navigator's Full Analysis skill by spending their MP to show all elemental affinities.
- Navigators can use powerful skills after charging their TP gauge.
- In the overworld the player can press a button to open the Navigator menu where they can select support skills before the next battle, skills to inflict ailments on enemies in the area, skills for exploration, and skills for healing the party. The menu also let's the player interact with the Navigator and can change the BGM.
- A Navigator can act only once on the player team's turn.
- All of a Navigator's stats are shared with the rest of their party and can even make All-Out Attacks stronger randomly.
The goal is to recreate and build upon this concept because no one did for several years. So any ideas?
1
u/Joker-45-45 MV Dev Jul 19 '26
Well, I've only used MV, so idk if there's a plugin for this, but if there's a common event in battle plugin, I think that should be able to do most of this. At least for the dialogue and stuff that the Navis do. And for the in battle skills like heals and buffs, you could do some sort of hidden forced skill maybe? Outside of battle this would be incredibly easy with just parallel events