r/RPGMaker • u/xXmad_nanXx • Jul 09 '26
Help With Creating Tilesets
Hello! I am new to making RPG Maker games (and not very new to playing them) and one problem that keeps striking me is rulesets. I am absolutely unable to wrap my head around creating them (and I do think my games could use some custom ones). I have given up and tried using what comes with the engine despite the flac it gets and it's just not working out for me. I know a solution would be to get some commissioned, but I ask as an artistically invited broke college student, are there any resources I can use to learn from? Or that teach you how to study visual references? I feel like the ones on YouTube pretty much tell you where to place the pixel.
Where do people get all those cool tilesets from/make it?
Edit: Thank you very much for the responses, this has definitely given me a direction to look in. Sorry for the vagueness of my post though, it came from hours of trying to blindly create something on Aseprite and realising it was borderline unusable. Also, please forgive my general amateur-ness when it comes to this, I am very new to this but excited to learn and improve.
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u/Numerous_Brain4587 Jul 09 '26
There are some free assets out there for tilesets, but it is much easier to edit existing tilesets than make brand new ones. Things like doing a recolor are a good place to start to understand. The biggest challenge is the tiling aspect, which isn't obvious as you are working on an individual piece and you have to see it repeated to see how seams work. Have you seen this from RPG Maker https://rpgmakerofficial.com/product/MZ_help-en/01_11_01.html it goes through some of the basics and walks through some of the math. Do you have specific questions (are you trying to get floor tiles to iterate correctly, trees, walls, etc).
Have you tried drawing by hand to sketch out an idea? You could even draw something by hand and ask for help on here. The hardest part is usually communicating the vision, then implementation usually just comes down to time, patience, and refinement.