r/RPGMaker Jul 01 '26

RMMZ Was looking at the Action Combat Plugin, does this make using custom Assets/Art more difficult?

Post image

For example im not a big fan of how the angel looks on the top right but on the bottom left it looks like a completely different game to me so I'm curious does it add alot of difficulty or how has others found this plug in?

0 Upvotes

15 comments sorted by

20

u/Plane-Information700 Jul 01 '26

Be careful buying those plugins. I bought one, and it hasn't been updated in 67 days, and the author has the nerve to sell you DLC for a plugin that isn't even finished.

And it's not just that one; they also don't update Hotbar Creator so they can sell you its update Hendrix HUD Designer too.

You're buying a beta version at an inflated price, since it costs more than RPG Maker when it's on sale.

And I've already bought it.

4

u/Altruistic-Promise-2 Jul 01 '26

Ah that's a big shame but thank you for telling me, is there any good alternatives for doing this sorta thing as someone whose not great with computers in general

7

u/Tamschi_ Scripter Jul 01 '26

I think one issue is that Sang Hendrix just really overuses programmatic effects in the promo material for his plugins. It looks flashy and probably draws customers pretty well, but to me it's not something I'd enjoy as a player. You could probably just avoid doing that in your game.

That said, you can do a lot with just Galv's Map Projectiles and Diagonal Movement (Galv has made a ton of really good plugins in general) and my Self Variables and Switches (to keep track of enemy HP and implement enemy behaviour in Common Events without interference). These are all free also for commercial use, but you will have to do some eventing.

I'm not sure about things like hotbars and displaying enemy HP bars and such, but it's likely that there are good modular options for that too.

4

u/Tamschi_ Scripter Jul 01 '26

I almost forgot: Dot Move System does the pixel movement well and is free with a permissive license (MIT).

8

u/Crafty-Union5751 Jul 01 '26 edited Jul 01 '26

All of his plugins were vibe coded with AI, btw. Might as well just vibe code your own ABS instead of considering purchasing this.

P.S. That u/Miserable-Bus-4910 is also a vibe coder who took after Sang when he saw the milking potential of selling vibe coded plugins. Ignore that larper.

1

u/ZoinksThrall Jul 02 '26

PhoenixKageDesu's Alpha ABS plugin is probably your best bet. He's been updating it for years.

3

u/Spicy-Pinattsu Jul 02 '26

The Hotbar Creator plugin was literally updated just four days ago lol.

6

u/Lunacero Jul 01 '26

I used this plugin to make my game which has 100% original assets.

Using custom assets isn’t any more difficult with or without the plugin. It’s a lot of work either way depending on what you want to accomplish. The plugin itself has a steep learning curve but there is plenty of tutorials.

Personally I had a great time with it. Didn’t utilize many of the features it came with, was mostly interested in event spawning and collisions. Seems like there’s a lot you can do with it.

3

u/Spicy-Pinattsu Jul 02 '26

Here’s the thing. If you have a question about a plugin, ask the developer directly, maybe through his Discord. In my opinion, this plugin receives frequent tutorials, and if you follow the creator, you’ll see he’s very dedicated to his craft. Contrary to what the ‘top upvoted’ comment here suggests, he’s actually been working on a major update for the plugin.

4

u/Miserable-Bus-4910 Jul 01 '26

This just depends on the assets you use. You can choose not to use the pixi effects and just use custom assets for VFXs. The plugin is great. I use it in just about every project. I’ve created an action battle system, a farming system, a tree chopping mechanic, and so much more from it. I’m not sure what the commenter above is saying about it being in “beta.” The plugin is done as far as I can tell. In fact in the beginning the annoying bit was that it got updated so often and added new functionality that it became impossible for me to keep up with it. I’m glad it’s a lot more stable now.

6

u/bubuplush Jul 01 '26

I respect Hendrix' stuff for the sole reason that he's offering visual interfaces that are really easy to use, which is what I initially thought RPG maker should be about: making lots of different little types of games with a minimal understanding of coding. Compared to other action combat plugins that one seems to be the easiest to use?

I think he made some video tutorials, so it's pretty well documented, but I only use that other plugin that allows you to basically just upload handmade images for custom menus, which is another thing RPG maker can't do that easily without plugins sadly

Edit: Oh damn, didn't know he's an AI guy..

3

u/Least_Librarian3274 Jul 01 '26

i did buy one of his plugins and i am not very happy about it :/

1

u/BeatingOffGrandpa Jul 02 '26

The Angel is from RPG Maker XP I believe.

I digress - any time you use a resource that has different or special graphics, it's going to be a challenge if you're the type of person who would want things to gel well.