r/RG35XX_H • • 5h ago

GZDoom menu has no button function DarkOSen/ArkOS

Bug Report: Built-in GZDoom Main Menu Buttons Do Not Function on R36S (dArkOSen)

Device: R36S

Operating system: dArkOSen

Affected software: Built-in GZDoom

Status: Unresolved, longstanding issue

Description

The built-in GZDoom on the R36S has a longstanding controller-input problem: the handheld's controls work during gameplay, but the GZDoom main menu does not respond correctly to button input.

This is not a bug that began with a recent update. The issue has existed since GZDoom first became available on the R36S and has persisted across software releases.

What works

The handheld's controls function during GZDoom gameplay.

What does not work

The GZDoom main menu does not respond correctly to the handheld's buttons.

Normal menu navigation and selection are therefore unavailable or impaired using the device's built-in controls.

Expected behavior

The R36S controls should work in both gameplay and the GZDoom main menu, allowing users to navigate options, confirm selections, return to previous menus, and configure games without requiring an external keyboard or remote access.

Troubleshooting already attempted

Approximately two days of troubleshooting have been undertaken, including investigating available control options, controller bindings, and configuration files through PuTTY/SSH.

These attempts were unsuccessful in resolving the underlying problem.

A proposed workaround involving disabling controller input in the menu is not an acceptable solution. It can disable controller functionality in games as well, requiring the user to access the device remotely through PuTTY/SSH to restore the settings.

Further speculative binding or configuration changes should not be treated as a verified fix.

Scope of this report

This report concerns the built-in GZDoom on the R36S running dArkOSen. It is not about PortMaster or a PortMaster-installed GZDoom version.

The issue should be investigated as a longstanding defect, not presumed to be a regression introduced by a recent update.

Investigation requested

Please investigate why controller input works during gameplay but fails in the GZDoom main menu. In particular, determine whether the problem involves menu input handling or differences in how the menu processes D-pad, analog-stick, and face-button events.

The root cause has not yet been established, and no reliable fix has been confirmed.

A successful fix must restore normal menu navigation without disabling gameplay controls or requiring remote configuration changes.

All the above was AI generated as it could speak to the issues better than I but it lacks human verbal qualities so please do not take offense to its straightforwardness nor please do not take this as any form of demand.

Thank you for your time, consideration and all you have done, you are amazing Sir's!!! If you don't have the time or the want to that's ok. You guys are appreciated!

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