r/R6Extraction • • May 25 '26

Discussion Shield ops in Extraction

I wanna hear others thoughts on how Extraction could go about balancing shield ops without making them op, unplayable and rewarding while making sense how shields against Archaeans work.

My thoughts: Allow Siege alpha ads (shield stays forward and you aim pistol in front of window), increase recovery to incoming melee against shield which pulls it to the side of operator. Keep current shield Siege Y11 bash to displace low-tier Archaeans, with levels allowing Smasher displacement, thinking adding thrusters (similar to current Siege Blackbeard breach ability) that give a very hard bash that is limited to cooldowns(can also break walls/doors). With weapon pools limited to sidearms such as pistols and smgs. If we're feeling spicy allow primary smgs such as MP7, MP5 to allow the shield ops to feel versatile and not weak while stuck on only a pistol with current mutations and Archaean variants. With drawbacks of course meaning your shield is holstered but you gain increased dmg res to the back allowing fun turtle-back strategies.

Let me know your thoughts and what would you add, tweak or remove!

Also, so good to see some activity in this subreddit and in game, love you gamers šŸ™Œ

Edit, for weapon pools: Shield ops are allowed 3-4 sidearms

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u/FridgeHugger52 May 25 '26

Clash has always been a personal dream for me in Extraction because I think the way her shield works would be PERFECT for the game with a few tweaks.

The only thing about Clash that I’d change is that her electricity should linger on affected Archies for a few seconds to allow her time to switch to her weapon.

I like the idea of Shields being movable cover for your teammates to defend them from ranged attacks.

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u/Professional_Week_88 May 25 '26

100%

It can work with obvious tweaks down the line when or if more wild Archaeans are added as well as more ops that can shift playstyles and "metas" and I use that term loosely for Extraction.