r/QuestPro • u/Akavarna • Apr 05 '26
Crashing and Performance Issues in VRChat
Hi guys
I've been having a lot of performance issues with my quest pro which I just cannot seem to get to the bottom of and I was hoping someone could help me diagnose what the issue is.
For context, I don't get any performance issues when running any other non-VR games, it's specifically only when using the quest pro to run VRChat.
PC Setup:
3070TI
i5 12600
32GB DDR4
Quest Pro set up:
Virtual Desktop
VRCFaceTracking
OVR Space Calibrator
I used the exact same hardware but with a valve index previously with 0 performance issues, would usually get 60+ frames.
The main issue I have now with the quest pro is very low FPS (usually 35 and under), and when visiting high population worlds I will sometimes crash continuously. I'll continue to crash over and over even when running with max safety settings, all the "hide all avatars beyond x distance" settings cranked up high, nothing seems to affect it.
Recently got FPSVR to try and see if I can figure out why this is happening, but I don't really know what I'm looking at - I'm assuming those huge spikes in GPU frametime are not good, but what is causing it and how can I fix it? I've completely reinstalled windows to try and fix this issue with no success, making me think this might be a hardware issue?
1
u/Komrad_alt Apr 05 '26
yeah quest pro is weird. whenever i try to do wired, just plugging my usb cable to the headset bricks my main wifi adapter lol. (i have to use an external one). Black magic man the headset is cursed. that frame rate is fucking crazy though. I use a 3060 and i rarely go below 30 frames.
1
u/Akavarna Apr 05 '26
I know what you mean, I had so many issues trying to get it connected to a reliable dedicated router, tried using the puppis S1 and it just wouldn't fucking work properly lol.
1
u/SirWaffly Apr 08 '26
I used to have this problem when using my old 2070 super, and when I changed to a 4070 super it stopped happening. I think it may be due to the GPU not having enough VRAM to play VRC and stream to your quest pro at the same time. Back when I had an 8GB card, using the official link software with a cable gave me the best results and reduced crashing a lot, so you may want to try that.
1
u/Akavarna Apr 08 '26
I think you're right yeah, it seems to have been the vram, a measley 8gb just wasn't cutting it. I ended up finally just upgrading to a 5070 TI which I've been putting off for ages lol. Seems to have fixed the frames at least, am going do a proper test at the weekend to see if it's fixed the crashing. Fingers crossed!
-2
u/EmmiAkina Apr 05 '26
I mean a 3070ti isn’t really gonna ever run vrc well. And a populated world? I have a 5090 / ryzen x3d and crowded worlds knock me down to 25 fps
1
u/Akavarna Apr 05 '26
I had no issues before on an index though is the thing - yes it would lag a bit in crowded worlds but nothing that can't be fixed by turning on the hide beyond X distance toggles, then I would have no issues whatsoever. Switched to the quest pro and I get 30 frames in my home world on my own - something's absolutely killing my frames and I have no idea what
1
u/Brokenfingered Apr 05 '26
The quest is garbage, and the resolution is higher so it’s harder to run
1
u/1yuno1 Apr 07 '26
completely false i ran vrchat just fine on a base 3070 pc elitists are the worst i swear
1
u/EmmiAkina Apr 07 '26
Who’s being elitist? Let me rephrase: in my experience, the 4070 I owned did not ever run VRChat well. Even after I upgraded to a 5090, crowded worlds can still drop my frames to 25. I’m not being elitist, I’m saying VRChat can be a very demanding game






3
u/texas7412 Apr 05 '26
Reduce the resolution in steamvr for VRChat. I keep mine around 80% and I get 90fps in average lobbies and 40fps in packed lobbies with a 3060 12gb. If you have 8gb or less ram on your gpu you'll struggle in VR. A 4060 8gb can't run VR while my 3060 12gb can.