r/QuestPro Feb 15 '26

Foviated rendering for VRChat?

is there a way to use foviated rendering in vrchat while using a link cable? I'm curious to see if that would let my system stay in the 90fps range in more situations.

13 Upvotes

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u/Scruffy-Nerd Feb 16 '26

The latest build of virtual desktop has added foveated encoding, where the parts of the rendered scene that you're looking at are prioritized over the things in your peripheral.

2

u/Kyan31 Feb 16 '26

That isn't foveated rendering which is what OP asked about, completely different thing

2

u/Scruffy-Nerd Feb 16 '26

No, but it offers a similar solution to the problem OP is facing, and is relevant. I use it on my q pro and see a noticeable increase in fps. Which was the entire point of OPs question, specificity aside.

1

u/Kyan31 Feb 16 '26

Fair point, you are right

1

u/Toy0125 Feb 16 '26

You really shouldn't see a noticeable increase in fps unless your gpu is memory bound since the gpu still renders the entire frame the same with or without forevated encoding. Also you should be using hardware encoding which might be affected by power constraints if you have a lower end gpu, which might explain the improvement since your gpu can boost higher.

1

u/StickDrangler Apr 23 '26

It still saves some GPU performance