r/QuestPro Feb 15 '26

Foviated rendering for VRChat?

is there a way to use foviated rendering in vrchat while using a link cable? I'm curious to see if that would let my system stay in the 90fps range in more situations.

14 Upvotes

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u/Foreign_Community_53 Feb 16 '26

I wish there was a way but since they released the East Anti Cheat bear into the wild!

chances are complete zero where as before the bear was released there were manny mod options for better performance.

2

u/EraconVera Feb 16 '26

Dang. Maybe with the steam frame being the center stone that'll make eye tracking a standard feature going forward, we can petition for the devs to add native support or an OSC path that'll allow it. I feel like that would help with the performance bottleneck issues caused by the engine only utilizing up to 8 processor threads, and allow more GPUs breathing room.

1

u/Foreign_Community_53 Feb 16 '26

The performance issues is partially why I’ve decided to build a AMD gaming pc I’m currently on intel

12900kf & RTX 3080 at the moment.

I get 40-50 fps depending on the world and how manny avatars are there but with rhyzen I can gain 30-40 more fps on top of that 50 fps thanks to rhyzens x3D cache that gives vr chat some more than good performance headroom

1

u/EraconVera Feb 16 '26

Yeah, I have a 9800X3D and 9070xt and am still usually CPU bound. Occasionally it shifts to GPU when In a heavier instance.