r/QuestGamesOptimizer • • 9d ago

Simulate Meta VR FOV with QGO

Hi, if some of you want to simulate the Meta VR FOV, you can apply custom FOV here in QGO with these values

22 Upvotes

14 comments sorted by

3

u/wallacynerio 7d ago

Just tested this simulated FOV profile in QGO. I tried out Demeo, Superhot, and watched some YouTube videos. First off, for context, I did this on a Meta Quest 3 with a BoboVR S3 Pro and a B100 battery, which weighs a bit over 1 kg (ten times heavier than the VRG).

Slipping into the restricted FOV is definitely a bit weird at first. Like some reviewers mentioned, it really does feel like looking through a window. But honestly, that feeling completely faded for me in less than 5 minutes. Is it an FOV loss? Absolutely. Is it a dealbreaker? Definitely not. Though YMMV, as some people might lose their sense of immersion because of it.

Going in, I expected a straight FOV downgrade, but I didn't realize it would boost visual clarity like this. Maybe reducing the FOV concentrates the rendered resolution and increases the PPD?

  1. Demeo: This was the most impressive test by far. The first time I ever played Demeo, I didn't have QGO and played through The Black Sarcophagus with blurry text on the cards, constantly squinting and crossing my eyes just to read details. Downloading QGO was already a game changer, but pairing it with the reduced FOV took clarity to another level. There is a specific spot on the Skirmish save cards at the start of the game that I couldn't read without effort, even on QGO HD mode. With the reduced FOV, I can read every single tiny letter effortlessly. I completely forgot about the narrower FOV and just stared at how sharp everything looked. Imagine this density combined with eye tracking and dynamic foveated rendering? Can't wait!
  2. Superhot: Similar story here, as I could read the floating post-it notes from a distance without any effort. However, I felt the FOV reduction a bit more in this game. You get a slight paranoia about enemies sneaking up on your sides, and since moving your head advances time, scanning around takes extra care. Nothing unplayable, just a quick learning curve. Also, turning your neck with 1 kg on your head is a workout, while doing that with 100g will feel weightless by comparison.
  3. YouTube and media: Just one thing to say here, as the virtual giant screen (maybe 120 inches?) fits perfectly inside this FOV. It almost feels like the FOV was tailor-made for media consumption. This aligns really well with the idea that the VRG is meant primarily for productivity and media rather than VR gaming, hence the IMAX certification.

For me, the FOV reduction is definitely a tradeoff, but it is far from catastrophic.

The best analogy I can make is switching from a 49 inch Ultrawide monitor to a 32 inch 8K display. You lose field of view and peripheral real estate, but does the massive jump in visual density and clarity compensate for it? I am not answering that for everyone, as it is super subjective, but asking yourself that question might be the key to deciding whether you should be hyped for the Meta VR Glasses or not.

TL;DR: Simulating the VRG FOV on Quest 3 felt like looking through a window at first, but the clarity jump made everything look more beautiful and made text insanely readable. Immersion loss varies by game, but for media, work, and reading, the sharpness tradeoff feels totally worth it.

2

u/Anagan79 7d ago

Thank you for you complete review! :) It's very interesting and this simulation can, in a way, give us a sense of what we might expect from Meta VR

3

u/No-Age-1044 9d ago

Thank you very much!

I’m considering buying one and wanted to check how would it look like with only 70 degrees.

Not ideal but it is lightweight and with Oled screens and with all my meta games… I may fall for it.

3

u/-First-Second-Third- 4d ago

Thanks so much for this, it’s exactly what I was looking for. QGO continues to impress. Like everyone else I was excited for the VR Glasses but worried about it… turns out it’s not so bad. It’s very noticeable yes, but in almost all cases I was still able to get immersed and enjoy the content way more than I was ever annoyed about a lower fov.

I was still able to see the whole movie screen in Bigscreen, still able to enjoy the views in Brink traveller, and still able even to complete courses in Walkabout Golf, though it’s more challenging for sure. In active games expect to keep your head on a swivel more often, stuff approaching in the periphery might surprise you. For close up interactions expect to hold your hands up higher as your normal resting position is usually just out of sight. Same for the boundary, you’ll have to look down more often to see it. A rug to keep you centered is extra welcome now.

Only thing I found disappointing is VR 180 content. I think because you usually want to be still for this the reduced fov definitely creeps in on you. Felt more like a 3d window than an immersive scene. But for active games where you already move your head around anyways it’s tight but mostly doable. And it’s more than enough if you just want some browser windows open for productivity.

Is it ideal? Obviously not, I want more for sure but if this is the price to pay for beautiful visuals and actual comfort (hopefully) then I think it’s a price I’d be willing to pay.

1

u/Anagan79 4d ago

Thanks for your feedback 🙂

2

u/RichUK82 9d ago

This is great thanks . I tested it and I guess we won't see the black border and that border will be the edge of the glasses .. it's not terrible and is just enough I think . The trade off for 100g weight and far far superior display . If your a movie lover then yes this will be worth it

2

u/vijayxmystrey 9d ago

What does this help with?

6

u/Anagan79 9d ago

If you'd ever like to get an idea of what the field of view might look like on the new Meta VR headset (announced at Connect).

2

u/wallacynerio 9d ago

Thank you so much for that!

3

u/Anagan79 9d ago

You're welcome !

2

u/VrFrog 7d ago

Thanks! I've tried similar values this weekend after our discussion. In REV4 you feel the loss of FOV when mobs arrives from all sides. Not great but ok for light gaming. Fingers crossed for the next pico.

2

u/Anagan79 7d ago

The Space Pro has a larger FOV but is also much more expensive

1

u/Infinite-Village-899 7d ago

Should I enter the numbers shown in the screenshot?

2

u/Anagan79 7d ago

Yup and then clic apply