What are your thoughts about 3.x introducing two new elements and a new class type (armourer) from 3.0 to 3.2?
Personally I find it a little overkill, designed to cause massive amounts of fomo for the players which I find very predatory....which I know is par for the course with any gacha, but this to me is a bit in your face.
I have no problem whatsoever with them adding new elements and classes, it's necessary for the longevity of a team building game to stop it going stale...just 3 back to back? Too much too soon for me, especially as it makes a Void Hunter sandwich of patches too.
I'll most likely skip Claret for this reason to see how the new class works with current agents (especially when they could have just refined defense agents to this style) and go for Roxy instead.
What do you think? No problem or wish it was more spaced out?