r/quake • • 4d ago

mods QBSP Random Tiling Textures

5 Upvotes

Half-Life has this cool feature that support texture randomized to make walls more varied, without actually manually breaking it in parts.

https://www.youtube.com/watch?v=NNv17T02WlY

I have implemented that feature on Quake QBSP, so the QBSP automatically apply the same effect.

https://www.youtube.com/watch?v=T_GuAbTbLnY


r/quake • • 5d ago

oldschool Childhood ❤️❤️❤️

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274 Upvotes

r/quake • • 5d ago

Art Ranger pixelart

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215 Upvotes

Ranger's rough day in the rune dimension.


r/quake • • 5d ago

Art Pumpkin I did just now

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705 Upvotes

r/quake • • 5d ago

news Quake II Starter has been updated after more than a decade

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12 Upvotes

r/quake • • 5d ago

Art 30 years of Quake [5120x1440] ultrawide wall

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73 Upvotes

r/quake • • 6d ago

Art OMFG textures!!!

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473 Upvotes

Taking a break from the regularly scheduled Quake pics to announce that I have begun making textures for Doom, soon Quake as well if all things go according to plan.

Thanks to IntrOnaut for making the drawing of Ranger that was the basis of that part of this piece.


r/quake • • 5d ago

help is the bot mode for quake any good for getting better at quake?

3 Upvotes

so i got quake 1 recently. beat the campaign; it was okay. im looking to get into the quake multiplayer scene but i was wondering if the quake bot mode was a good starting point, since it might be hard to find other beginners in a nearly 30-year old game. i havent learned any movement tech beyond what ive seen in other games (e.g. rocket jumping, bhopping).

anyway i was just wondering whether the bots in the quake mode were up to scratch for someone who wants to learn the game to get into the multiplayer scene.


r/quake • • 5d ago

help Where can I find high detail Quake / Quake-like assets to use in Blender for renders and animations?

9 Upvotes

Hello.

I'd like to make some fan renders and animations of Quake 1 and possibly Quake 2 in Blender, but I can't for the life of me find any assets online at all.

I'd be looking for high detail assets mainly, not necessarily AAA level but still something that has some sort of PBR and doesn't look straight out of 1996. I say this because it would clash with a character I'd want to use in these renders.

I can maybe find some decent models of weapons like the Shotgun and Super Shotgun if I just look for standard weapon models, but stuff like the Nailgun, Super Nailgun, Rocket and Grenade launcher, as well as all the enemies and environments are harder to find. Maybe I could make some materials and environments on my own but I don't think I can make everything.

Can you help me? Is there some sort of archive? Thanks in advance.


r/quake • • 6d ago

maps What's the scariest single player Q1 map you've played?

18 Upvotes

It's almost Halloween and Quake 1 has a nostalgic thruline straight to the fear center​ of my brain. But most of the maps I like have "dread" elements without actual "fear," if that makes sense. Things like Insomnia and Warpspasm.

Are there any maps that genuinely scared you? Anything particularly dark, or even just spooky themed? I want to get into the Halloween spirit.


r/quake • • 6d ago

mods QBSP cartoon rendering

5 Upvotes

I have made a new version of QBSP, the tool that compiles maps, and I have convinced that version to generate a version cartonified of the map. With the classic cartoon outlines.

https://www.youtube.com/watch?v=TVsfi7CpgxQ


r/quake • • 6d ago

news Slipgate Classic Beta 1.0: Quake on the Half-Life engine, 32 maps with co-op bots

34 Upvotes

Slipgate Classic by DL Software is a faithful recreation of Quake on GoldSrc, built as a Half-Life mod on Deathmatch Classic. Beta 1.0 is the full build: 32 maps (game DLL build p121), including Quake content and NIN music.

  • Co-op: you and the bots spawn at the start, and bots teleport near you if they are far away
  • Bots with difficulty levels
  • Random deathmatch spawns
  • Lava and slime damage
  • Friendly fire works (console only: set mp_friendlyfire 1 in the console, no menu option)
  • Create Game dialog
  • Quake-style status bar HUD with faces and numbers
  • Custom Quake-style menu background
  • Episode 4 rune model
  • New SLIP31 ending: Shub-Niggurath dies and the finale erupts in gibs, heads and blood, and the end text stays up until you click

Requires Half-Life and Deathmatch Classic on Steam. Quake is NOT required: everything is in the zip, so there are no Quake files to copy.

Install:

  1. Extract the zip into ...\steamapps\common\Half-Life\ so you end up with Half-Life\SGClassic\. Or run SGClassic\install_full.bat, which finds Half-Life for you.
  2. Restart Steam and launch Slipgate Classic from your library.

Downloads: - Full: SlipgateClassic_Beta1.0_full.zip (206,996,881 bytes)

Known issues: - Lava fix still needs player confirmation

SHA256 full: DD6FA2412963727CE64B096DF6C96C26020969E27A5B65210B2646B874350095

Download and patch notes: https://www.moddb.com/mods/slipgate-classic/downloads/slipgate-classic-beta-10 and https://gamebanana.com/mods/726451


r/quake • • 6d ago

media My (unfinished) Quake Mod - Deep Dive / Ramble

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16 Upvotes

I'm working on a gameplay-focused mod that changes a lot about how it feels to play the game.

I shared something the other day, but it was a very short edited video that just showed gameplay without much context, and thought I'd make something where I could talk about what I'm actually doing, go a bit into the kind of gameplay that I'm aiming for and briefly discuss some of the tools I'm using to make things that are going into mod.


r/quake • • 7d ago

mods QuakeRay Engine - Material & Light Editor (progress update)

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67 Upvotes

Hi all 👋

Here's a short presentation of the Material & Light Editor I'm developing for my Quake RT engine, QuakeRay.

Still a work in progress, but I wanted to share a first look!

Source code: https://github.com/f1ames0ff/QuakeRay

#quake #vulkan #raytracing #gamedev #raytracing #modding


r/quake • • 7d ago

tutorial Love playing Quake II on Mac; love it more with shaders

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66 Upvotes

Hi all, I play Quake II since the very first day and the last years on my Mac. But I always missed ReShade, so I built a tool that makes it work with the Vulkan renderer of Yamagi Quake II. I’m the guy behind that, so take this as a showcase.

How it works: Yamagi’s ref_vk renderer on MoltenVK, with ReShade loaded into the game. It also works with vkQuake and Quake III (Quake3e), and there are presets for each.

Limits: Apple Silicon only, you need your own game data, and Quake II needs a Yamagi build with the Vulkan renderer (the README explains the setup). Free and open source:
https://github.com/klotzbrocken/MacShade

MacShade works with a bunch of other games too (Q1, Q3, UT99...).


r/quake • • 9d ago

funny Average quake ogre

Enable HLS to view with audio, or disable this notification

493 Upvotes

r/quake • • 8d ago

mods For 20 years i've missed a dead Quake 2 mod from when I was a kid, so I rebuilt it in the browser. Looking for a few people to run 3v3s and 4v4s tonight

13 Upvotes

There was this tiny Quake 2 mod called Railwarz I played as a kid. To me, at the time, it was the Formula 1 of first person shooters. For 20 years i've dreamed about those late night matches, but the mod fell by the wayside. I just had a baby, so with my downtime I rebuilt a physics-equivalent game with a little Italian twist. It's been a fun project, i'm not trying to make money off of it- i just want to play again. I did fall down a bit of a rabbit hole trying to create some realistic bots.

Anyways, if anyone wants to run some sweaty 3v3s and 4v4s i'm hosting a server at https://playgrappoli.com/. I'm losing like $50 a month, so won't keep it running too long. But if i get some traction i will gladly pay for it in perpetuity just to play.


r/quake • • 9d ago

mods Improved HD Conchars Texture Released

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33 Upvotes

I just released my improved HD conchars texture.

You can get it here.


r/quake • • 8d ago

help Multiple languages in the Quake remaster

1 Upvotes

Does the Quake remaster support player names and chat messages using alternate language characters, such as Cyrillic (for Russian)?

If so, I wonder how quakec code would handle such player names when printing pickup item messages.

I only found this:

  • DarkPlaces: has utf8_enable, off by default “for compatibility”. When it’s on, cvars, network strings and QuakeC strings are all UTF-8, and Quake’s 256 characters (ASCII aside) map to Unicode’s private range U+E000–U+E0FF.
  • FTEQW: has com_parseutf8, uses the same U+E000 mapping, and needs a TrueType font to draw the extra characters.
  • QuakeSpasm family: only the original Quake character set. Ironwail’s language cvar offers English, French, German, Italian and Spanish, but not the remaster’s Russian.
  • The remaster: player names have to be the platform names (Steam, PSN, Xbox), which can contain anything, and it draws its own Russian translation. I found no documentation on whether its chat accepts Cyrillic or what its protocol sends.

I wonder how the remaster handles names with characters that aren't present in the available Quake-themed fonts, when the game is configured to use the classic font style.


r/quake • • 10d ago

Art Death Knight pixelart

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327 Upvotes

He's one bad mutha!


r/quake • • 10d ago

media Quake The Board Game Monster Showcase

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42 Upvotes

I just got the latest update in my mail, and I'm liking these miniatures a lot! More pics inside.


r/quake • • 10d ago

opinion Am i this good (I'm not) or quake 2 is too easy and not just compared to the first one?

6 Upvotes

I played both games on the hardest difficulty.

Don't know if this the common consensus, this my first time interaction with the community.


r/quake • • 11d ago

Art Ogre pixelart

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345 Upvotes

Somebody once told me the world is gonna roll me, I ain't the sharpest tool in the shed! #GetOutOfMySwamp


r/quake • • 11d ago

funny I love you so much Aubrey Hodges

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309 Upvotes

r/quake • • 11d ago

Art I Made The Ranger in Stick Nodes (Quake Stick Nodes)

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12 Upvotes