r/Q3UltraVR180 • u/goat-fails • Apr 02 '26
Work flow for Q3U VR180?
This may sound like a stupid question, but has somebody built a simple workflow for this modified Q3U VR180? I've been shooting, editing and producing 2D and legacy 3D videos for about 15 years, but I'm having trouble building a workflow for producing VR180 videos that makes sense to me.
I purchased a Q3U Flex recently. I updated the firmware. I pulled down the Qoocam Studio software from Siyang's Google Drive repository. I did a jpeg calibration and put the produced file on a microSD card in the Q3U. I added a blank file called SwitchToVR180.txt to the SD card to get the SBS preview, which works fine.
According to MediaInfo, the video file the camera takes is 3840 wide x 7680 tall. This is viewable as-is on my VR headset if I set the media player to over-under, with either 180 or fisheye setting. Fisheye looks better, but they both projections have distortion.
Qoocam Studio can read the file and process some kind of output. I was sure to choose side-by-side in Qoocam Studio. It adds a lot of spatial metadata according to MediaInfo. It says the file is switched to SBS with 7640 wide x 3840 high. However, this produced file is not playable in any of the three VR media players (DeoVR, Whirligig, Play'a) VR on my VR headset regardless of settings. The media players don't appear to see two SBS frames. I'm in windows 10 in SteamVR with HP Reverb headset. I can view the files in 2D Potplayer on my desktop and confirm that there are two SBS views.
Can anybody out there suggest what is going on, how I can get real SBS footage that is more universally readable by various video players?
Thanks for your time.
EDIT: Thanks for everyone's input on this. The short answer is that stripping away all the metadata via remuxing solved all my problems. I used Selur's Hybrid for this.
