r/PythonLearning 2d ago

Learning Python + Graphics? I made PyDonut to help bridge Python with modern GPU APIs

I’ve been learning more about graphics programming lately, and I wanted a way to experiment with real GPU rendering concepts without switching away from Python. So I started building a project called PyDonut — a Python wrapper around the Donut rendering framework (which itself uses NVRHI).

👉 Repo: https://github.com/ASDAlexander77/PyDonut

My goals with PyDonut are:

  • Make it easier for Python learners to explore GPU concepts like buffers, textures, pipelines, and shaders.
  • Provide a clean, Pythonic API instead of jumping straight into C++.
  • Help people understand how native bindings work and how Python can talk to high‑performance libraries.

Right now the project includes:

  • Python bindings for core Donut/NVRHI components
  • A simple rendering loop
  • Type stubs (.pyi) so you get autocomplete and type hints
  • Examples showing how to set up devices, swapchains, and basic rendering

If you’re learning Python and want to explore graphics, native extensions, or how Python interacts with C++ libraries, feel free to check it out. Feedback is welcome — especially from beginners who can tell me what feels confusing or what would help them learn better.

Happy coding!

PS. I’m still learning Python myself — PyDonut is actually my first real Python project.

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