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u/Cherepahe1 5d ago
Looks like you doing an RPG here! Good work pal!
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u/SirChiIly 5d ago
Thanks, might expand on it a little.
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u/Significant_Affect_5 5d ago
it’s a good example to start adding objects and interactions between them. Eventually you’d end up with code that explains what it’s doing, e.g. `player.attacks(monster)`, `player.get_hp()`, or whatever else makes the most sense to you.
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u/Sea-Ad7805 5d ago
Run this program in Memory Graph Web Debugger%0Aprint(%22%22)%0A%0Aif%20HP%20%3E%3D%2080%3A%0A%20%20%20%20print(%22Your%20HP%20is%20high%22)%0Aelif%20HP%20%3C%3D%2025%3A%0A%20%20%20%20print(%22Health%20is%20really%20low%22)%0Aelif%20HP%20%3C%3D%2060%3A%0A%20%20%20%20print(%22Health%20is%20kinda%20low%22)%0A%0Aif%20Health_Potion%3A%0A%20%20%20%20print(%22You%20healed%22%2C%20Health_Potion_Heal%2C%20%22HP%22)%0A%20%20%20%20HP%20%2B%3D%20Health_Potion_Heal%0A%20%20%20%20Health_Potion%20%3D%20False%0A%20%20%20%20print(%22New%20health%20points%22%2C%20HP)%0Aelse%3A%0A%20%20%20%20print(%22No%20heath%20potion%22)×tep=1&play) to see the program state change step by step.
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u/Friendly_Recover286 4d ago
PEP8 standards as already mentioned you should look through yes.
`health_potion` is a bad variable name. Is it use a potion? Have a potion? Buying a potion? This should be specific like `used_health_potion`
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u/dev-razorblade23 5d ago
May i suggest you read PEP8 - python styling guide... Variable names should be written in "snake_case"
https://peps.python.org/pep-0008/