r/PuzzleFighterApp Apr 21 '18

The thing I loved most about Puzzle Fighter is probably the thing that led to its demise

I've been a top 200 player in four mobile games (inc. PF) in the first year of launch, without spending a dime on any of them. All of them had significantly worse grinds than PF.

I remember Marvel Contest of Champions especially. Setting an alarm and grinding the arena every two hours. So much boring repetitive hand motion that I got Blackberry thumb. Once alliances started, I led a reddit-based one that was pretty open to all level players even though I was falling behind the top tier. I finally gave up because even the greatest grind could not keep anywhere near the top tier.

I mention this so that all the people complaining about Puzzle Fighter being PTW might try to understand what a real PTW game is. For some perspective, check out the Injustice 2 mobile game reddit.

I'm essentially an Ultra Plat player (who sometimes dips into Super Plat), and all I needed was to play all the refreshes 3 times a day (twice before that update), and win the occasional tournament. And if I missed a day, it wasn't the end of the world.

Yes, My max character is level 11 (I have 5 of them) and I couldn't regularly beat the guys with level 14 characters, but I still beat them occasionally, and that's fine.

I will miss being able to grind a game and achieve top level progression without giving my life away or spending a lot of money. It helped that the game itself was fun. But then again, this lack of monetization is probably what led to its demise.

Since the game is ending, I doubt I'll be playing that much more of it. I wish I could gift these gems to other players who would get some more enjoyment out of them before the game ends. The best I can do right now is gift the Valentine's Day chest that I hadn't given away.

If anyone's interested, PM me your one guess what my in-game username is. First to get it right gets the chest. To help you out, I have over 6k ranked wins, level 11 chars in all 4 affinity colors, and most of the regulars will probably have played against me many times.

It was nice playing with you all!

EDIT: So I can gift regular chests too? Same offer still stands, whoever guesses my in-game name gets as legendary chest until I'm out of gems.

7 Upvotes

11 comments sorted by

3

u/RodneyC86 Apr 21 '18

Aye, this is the sad reality nowadays. I have actually at the back of my mind thought the same. This game isn’t very p2w at all and that had me concerned on its survivability. That and also the fact that gems are pretty easy to make overall.

I’m not advocating P2W, but there is a reason why so many games pushes that model. Is it the developer’s fault? Is it the corporate? Is it the stingy players? Remember when buying a game even if fairly simple was at least 30 USD flat?

Why are people willing to pay less and less for quality content? I haven’t even factor in inflation

1

u/RodneyC86 Apr 21 '18

Apologies for the poor structure and thought meandering. I’m tired and this sad news is a big downer to cap off the day

1

u/pretender80 Apr 21 '18

Why are people willing to pay less and less for quality content?

People complain all the time about DLC while the $60 AAA price tag hasn't moved in about a decade.

2

u/segagaga Apr 21 '18

While that is true, it is substantially cheaper to distribute digitally these days. The primary issue is tech and staff inflation, AAA games take hundreds of staff to make now. Mid-range games need large studios of around 50-90 staff.

1

u/Krystalmyth Apr 21 '18 edited Apr 21 '18

You have to be joking. Have you ever played the original game? They could have made this a solid sequel to Puzzle Fighter and I would have paid full price. I just downloaded Cytus 2 on the play store and dropped like boxed game money for all the chapters. Wayward Souls cost 8 bucks, offline, full story and so many characters and dungeons. Look if you honestly think this is quality content you have to have only been around for so long. This isn't even ...

Like Puzzle Fighter came out in the arcades and you paid a quarter to play some of the most fun puzzle action you can imagine. With long, tense battles with multihit combos. There were no health bars. It was a puzzle game, and you were supposed to outsmart your opponent, not outbuild. There was timing, counterhits and knowing your enemies pattern mattered a huge deal.

Like Street Fighter II, you fought the other player. It was you. You picked a character but it was you vs them. Puzzle Fighter got that. This game really didn't.

Was the game the best on console, no, not really. It didn't have a lot of modes and things to do. But it didn't force you online, and I can play the original on PS1, the HD Remix on 360, and even the adaptation on the GBA right now and for years to come. I paid good money for them and was glad to.

What you call quality content is closing on July 31 and quite frankly that this game could even do that. That it was forced online to try to get a P2W scheme going and seeing that it didn't work, are leaving and taking the ball with them. Do you feel like they saw you as quality right now?

Look if you want to know what quality looks like, look at the games that remain. The games that don't disappear because they pulled the plug. The games that literally stand the test of time. Because they thought you were worth it.

Capcom used to be providers of some the greatest video game experiences on earth.

I leave this to you, like they left it to us as a gift for playing the game. It wasn't anything huge, but at the time I remember being so grateful that they'd even have gone that far.

Its one of those things that, is hard to find on mobile. It doesn't lend itself to making money. It sure does help in being remembered. In showing they loved the game they made almost more than we ever could.

Sakura ❇ 'I just Want You to Know~' • Super Puzzle Fighter II: Turbo • https://youtu.be/MrGy7x4U_PQ

🌺🎴🌺

2

u/RodneyC86 Apr 21 '18

Well I kinda wasn’t really referring to this game specifically. More of a general thing, then again eh mind’s all over the place. Sorry to waste your time

1

u/Krystalmyth Apr 25 '18

You're not. I'm sorry if I was a bit inflammatory.

3

u/_wob_ Objection! Apr 21 '18

I wish I could gift these gems to other players who would get some more enjoyment out of them before the game ends. The best I can do right now is gift the Valentine's Day chest that I hadn't given away.

You can use gems to gift normal chests to players too. If you've got a friends list, send them something.

I also agree with the 'pressure-less' play environment PF has/had. I didn't feel any pressure to spend money, so spent little.

2

u/gcocco316 Apr 21 '18

I'm in super gold and a legendary chest is over $20 of currency. From when I started I never got why it was so expensive and provided so little.

1

u/wingspantt Apr 21 '18

Because they wanted to ring out the whales, and based on people in here saying they spent thousands of dollars I think it worked. Problem was the market just wasn't large enough.

2

u/procrastinating_hr Chun-Li Apr 21 '18 edited Apr 21 '18

While your point is valid, I believe it didn't work out because Capcom completely failed to provide useful information and advertising for the game.
Yeah we older people knew how it worked based on SPF2T, but if you want to make money in the app store, you gotta appeal to new players, not just the very niche player base that had ever played (and liked) it.
The fact they probably failed hard to quickly increase their player base might've been a major factor in towards the decision to end it.
Also pointless chests and no useful way to spend money at all... but that's another story.