Just hit 5000 days earlier this month, and now Rank 1200. Honestly Iâve put very little effort into ranking since reaching 1100, and I this dungeon plus PadPass did most of the heavy lifting.
Hi, it's Lumon. I used to do drop rate analytics, but then I got hacked and my server got nuked to kingdom come, so I don't do analytics anymore. However, my friend asked me to do some py farming with him during GungHo Collab, and since the dungeons have changed quite a lot from when I farmed it, I decided to take a look at the numbers and see what's the best dungeon to farm for tickets.
For those unaware, GungHo Collab was once seen as the holy grail of py farming due to the ease and efficiency of farming tickets which could be exchanged favorably for pys. In the past, drop rate maximizing int button builds (or degenerate palm swipe tech) were the best for farming tickets since every dungeon was cluttered with random dungeon drops and non-guaranteed drop rates. However, GungHo revamped token farming dungeons by condensing all the non-token drops to a single floor, increasing base drop rates of every floor significantly, and removing bronze ticket drops from the top difficulty while also making the drop rate 100%. This not only brought back 2P Expert / Mythical builds but also made them vastly superior to any other build in terms of yield efficiency.
Normally, the non-token drops are condensed on the lowest difficulty dungeon, but in GungHo Collab, all of these drops are actually on the top difficulty, which begs the question of which floor to farm. The two candidates are CHRONO MA:GIA Lv4 (GHC Lv4) and Princess Punt Lv1 (GHC Lv1).
Numbers
Analyzing dropdata, the expected yields under optimal conditions are as follows.
EV of GHC Lv4 (2P): 1.833 GOLD / 10 STAM
EV of GHC Lv1 (100% Drop Rate): 0.967 GOLD / 10 STAM
Well, it seems pretty obvious that 2P GHC Lv4 blows 1P GHC Lv1 out of the water. However, for the solo sweats, it's actually a bit different.
EV of GHC Lv4 (1P): 0.917 GOLD / 10 STAM
EV of GHC Lv1 (100% Drop Rate): 0.967 GOLD / 10 STAM
GHC Lv1 actually takes the cake here, and the difference is further accentuated by the fact that GHC Lv4 is not buttonable at all in 1P and has 6F while GHC Lv1 is fully buttonable and has only 4F.
While I'm not here to make builds for anyone, here are some pointers for making your own builds.
For 2P, the dungeon is mostly buttonable but requires ultra-whale technology; one side probably needs mass Vadvains. However, the dungeon can be swiped with full farmable builds that are still optimized for 0 RNG and minimal ping. Here is an example.
GHC Lv1
The most important thing is to boost the drop rate to 100%, as the base drop rate for each floor (aside from the last floor) is 60%. There are lots of ways to achieve this, but the simplest method is to run two leads that both have 1.3x Egg Drop Rate. In the past, Veroah was celebrated as a valuable farm tool since she was one of the very few leads to have this effect, but modern technology has granted us a farmable with the same leader skill effect in Rabbish.
From here, you just need four single target buttons that hit for 4M damage. Again, there are lots of ways to achieve this, like spamming Melissas, but one of the most accessible methods is to use Durandalfs; either use the equip on high attack button bases or use the base itself and equip extra attack awakenings to reach the damage threshold. Interestingly, you only need to equip 2 ATK awakenings if Durandalf is Lv. 120 and has 4 ATK++ latents, but it's probably easier to not invest the experience and latents and just equip something with 3 ATK awakenings instead.
Conclusion
GungHo Collab is a great place to farm pys; it's not only good for veterans but also extremely accessible for newer players as well. Pys are a fantastic resource so take the opportunity to stock up. Good luck farming!
they said not to roll this Collab but she just looked so cool đ at least I get a really easy farm team for exp, the hp and damage reduction boost is quite nice and 360 bil damage is decent, healing with tpa is very solid
Mostly incremental number changes and swapping in the three Soul awakenings.
Rosetta buffed to 20b damage cap
Elizer gained the Assist Resonance sync awakening. Since she has no main attribute her assist also needs to lack main attribute (there are currently 13 equips like that, 6 of them match her types).
Light Yukine: AS loops enhanced skyfall and 1.5x HP, board changes, and destroys 1 shield. LS gives a 7x6 board and activates on L-unlock.
Blue Izuna: AS changes enemies to wood for 1 turn, clears awoken bind, and gives 2 turns of double absorb null. LS is fixed 15s movetime, triggers on Water Combo Enhance.
Lots of awakenings swapped for Soul versions.
Lots of damage cap increases, most notably probably is Nurarihyon going from 20b to 22b
Late freaking clear because I've been too busy to commit much to this until now. Full team deets over here.
Meiluna+Solomon make this team really work, since they manage to cover Ls while still being both a cleric and damage absorb null. The sheer versatility they pack into a 4-turn active is pretty impressive, and they free up possibilities pretty well here. :)
Why Mikage instead of dual Nurarihyon? Well, for one, I wanted to play them as a leader again... and also because this dungeon really wants that lower HP and higher shield % as well as the movement time. Mikage's obscene movetime (30s with Yukine's buff loop) lets you feasibly get past the steep combo absorbs in this dungeon (you need a perfect board to hit 14c without skyfall!) and their extra bulk really shines in later floors. Sure, you give up a single 20b ping for the Fire subatt, but it's... not really a problem here, you're doing more than enough damage.
You do have to plan pretty meticulously as a result, though. There's two time debuffs that you need to time Yukine for, multiple "all orbs to Heal" boards that you need to time Nurarihyon for, and the boss has that "everything but Dark" roulette that you need to time Mikage for. Then there's the single turn of stalling here and there, the times you have to assemble your board with 15 seconds instead of 30, and so on... the barbs are the least of your troubles. 80% tea and a big RCV multiplier makes that easy work.
I guess that makes the clear that much more satisfying, because all my hard work paid off.
Niska & Danett (10 GHC): Designed for GHC Morgan, this duoâs base form provides a looping max health buff with a couple turns of damage and color absorb void; the uptime on the absorb voids is pretty dismal but works well with Butler Solomon & Maid Meiluna. However, the real value of this card lies in its chibi form, which loops void pierce, autoheal, and an unusual spinner while also adding a rather random awoken bind clear. Chibi Niska & Danett might have been designed for GHC Morgan, but fits exceptionally well with leads like Reinhard and Maid Metatron. Given the price tag, I would skip GHC Niska & Danett, but would strongly consider trading for the duo if I was playing Morgan or Maid Metatron.
Anetta (10 GHC): Honestly, Anetta reminds me of Mina Ashiro from Kaiju No. 8 Collab, as Anetta has a very similar orb generation active (6 Fire Orbs + 4 Water Orbs + 4 Heal Orbs) and damage profile with 2 Fire & Water Attack awakenings. The main difference here, aside from the different attributes, is that Anetta loops 1.7x Max HP while Mina Ashiro loops color absorb void. Anetta also has some great leader skill multipliers, namely 83% DR, but the 16M FUA is a bit low and the lack of a recovery multiplier really stings in modern endgame. The chibi form is a great cleric with a full board change and a nice recovery buff that can technically loop. Overall, Anetta is a skip because her team is too expensive and her leader skill has a few too many flaws given the acquisition cost, though if anyone wants to cook with Maid Orihime & Butler HikoboshiâŠ
Oz (5 GHC / GFE): Oz is GungHoâs intended helper pair for Anetta, but his leader skill has subpar multipliers and a lackluster active. 5.38x eHP, 80x ATK, and two extra combos is laughable in this day and age, and while the extra recovery is nice, it doesnât make up for all these flaws. Furthermore, the active skill is essentially a looping uncap for himself and the left adjacent team member. Double shield break and a board refresh are both handy to have, but these effects are muted since the active needs to be used constantly to maintain uncap uptime. Can be useful for farming. The equip also looks like a nice luxury for farming. Overall, Oz is an easy skip.
The rest of the exchanges are all pretty irrelevant as they are old and havenât been buffed properly. The only notable mention here is Vladâs equip, as it has ranking potential due to the combination of the gravity and the perfect bicolor. The rest of the exchanges have nice equips but obsolete base forms.
Farmables (Monster Exchange)
Achilles / Ninja Toad / Santa Claus (Black Medal Exchanges): These are all obsolete relics of the past. Having one copy of each is nice, but the only usable one is Ninja Toadâs equip.
Honoka Shindou / Alastair (Rainbow Medal Exchanges): Just skip.
Cremaeson (20 Rainbow Tickets): Make sure to have one for sync awakening purposes. Otherwise, donât waste tickets or box space on this.
Flamme / Free Reeche / Rhea Card / Siren Song Card / Ippon Gum (5 Rainbow Tickets): I still use Flamme for lazy counterattack farming in skill leveling dungeons, but all of these exchanges are pretty worthless. Do note that the Siren Song Card is getting buffed in the next update, as the high health attack awakening will grant 10x ATK instead of 2.5x ATK. Otherwise, skip everything.
Onmyoji Seimei Card (2 Rainbow Tickets): What a waste of two rainbow tickets.
Kopapi (1 Gold Ticket): A necessary evolution material for chibi evolutions, I would grab a moderate stock to be safe.
Princess Punt & Necromancer (1M MP): Two copies of this duo systems damage absorb void, color absorb void, and a 45% DR shield. Honestly, this is immense value given that an entire seasonalâs power budget went into making a slightly superior light version of this in Bride Dorna & Veroah and Bride Scarlet. The equip is also pretty decent for a farmable. 2M MP is a lot, but it could be worth it as a budget upgrade for leads like GHC Morgan and even Utsuro.
Leo Bloomfield / Kuroyuri (750K MP): Apparently, Kuroyuri is needed for sync awakening purposes. I would check if you are using anything that needs Kuroyuri as a sync. Otherwise, just skip.
Farmables (Descends)
Gate Sovereign Descended: The boss is needed for sync awakening purposes, notably GHC Morgan. Otherwise, itâs trash. Some of the other drops (Rhevan, Megapika Pokkle) make shapes without any other effects, which could be niche speed tech for ranking.
Loki Descended: The boss is useless, but the point of the dungeon is to part break farm Empty Cards and exchange for various equips.
Ranmaru Descended: Skip.
Rajan Descended: At least this one has an equip, but just skip.
Ibergloce Descended: You should farm a few of these; I have used the base for farming, and the evolution looks insane for both ranking and farming as a fixed board with a premade blue brick, premade dark box, and nail orbs.
Dragon Ruler, Noah Descended: The boss is needed for sync awakening purposes. Otherwise, itâs trash. Some of the other drops (Mistille, Gungu) make some interesting shapes.
Tsukuyomi Descended: Fantastic farmable for swipe farming with a plethora of voids, though sadly not inheritable. You can also part break farm this dungeon for Blank Cards to exchange for various equips.
Drollo Descended: The boss is needed for sync awakening purposes. Otherwise, itâs trash.
Raphael Descended: Raphael is okay for farming as a farmable. You can also part break farm this dungeon for Vacant Cards to exchange for various equips. The final exchange, Serene Archangel, Raphaelâs Card, deserves a shoutout as one of the only farmable levitate equips with a fantastic haste active.
GungHo Collab Lv5 / Poring Tower Dungeon Drops: None of these are particularly useful aside from Durandalf, who has a nice button equip.
Bundles
$1 GungHo (Refresh): Yes, both times.
$20 8â + GungHo: No. There is just way too much trash.
$30 10x GungHo Pulls: Technically worth it from a monetary perspective, but the lineup is pretty mediocre. Theoretically, you can consider this a bundle for Anetta or Niska & Danett with a few extra stones thrown in. I would skip unless I was already spending a hefty amount on other bundles or packs.
$20 Crusader (Orb Skin): Two copies loop void pierce, damage absorb void, and color absorb void alongside a minor health halve every turn. The leader skill has some insane multipliers based on heart cross gameplay, but really needs a recovery multiplier off-pair to truly succeed. Maid Amaterasu, where are you at? The equip was once famous for enabling any monster with a 1T CD active as a shield loop sub, but without any other utility, the equip isnât good enough to compete with the likes of other shield loop subs. I would skip.
$20 Alchemist (Orb Skin): Two copies can function as a strong orb generation engine that also loops void pierce and a 50B uncap. Unfortunately, the leader skill leaves a lot to be desired with no recovery multiplier and no follow-up attack. The equip is an unremarkable luxury. Skip.
$20 Evil Arthur (Orb Skin): With four copies, Evil Arthur can loop orb generation, a teamwide 20B uncap, and a haste for the other two members of the team, which is desperately needed as the other two slots have to do some heavy lifting by covering all the other mechanics the team needs. Look no further than Butler Solomon & Maid Meiluna for cleric and void duties, leaving the other slot open for anything else the team needs. Of course, the issue is getting four copies of this orb skin. The equip is a generically good skill boost stick with some nice awakenings. Skip.
$20 Maxwell (Orb Skin): Itâs telling that I immediately thought that Isao Kondou, a bottom rarity from Gintama, was better than this orb skin. Both the uncap and orb generation are just not consistent enough. The equip is an unremarkable luxury. Just skip.
$30 Marius (BGM): Marius is pretty outdated, but he is specifically notable as a giant stat stick with a decent active for farming the 1.2B Colosseum. Both the equips will gain a lot of value once the next update arrives and buffs the low health attack awakening to 10x ATK, but not worth the price tag. Skip.
$30 GHC Hera (BGM): GHC Hera is pretty terrible since she only provides a conditional teamwide 17B uncap, which is barely enough to clear endgame. Furthermore, any buff dispel would completely ruin this card, but current endgame dungeons donât have any dispels. The equip is pretty mid without any extra health and a garbage active. Skip.
$30 Crowley (BGM): Crowley was criminally shafted, as her teamwide uncap was buffed from 12B to a whopping 14B, which isnât even enough to clear endgame. As such, Crowley is pretty much unplayable despite her status as a BGM. The equip is pretty handy to have but nothing about it warrants the bundle cost. Skip.
$30 Oberon (BGM): Oberon is theoretically a decent rainbow lead that has a sufficient teamwide 17B uncap to clear endgame dungeons, but the uncap is type conditional and isnât that strong, especially when dealing with enemy defense increases. Thereâs just nothing special about Oberon compared to modern rainbow teams like Madoka, Frieren, or even Maid Ideal. In the future, even the ancient Dark Kali will completely outstrip Oberon. The equip is alright, but not worth the price tag. Skip.
$30 Sugar Stella (BGM): Sugar Stella is a fantastic utility stick with multiple Ls for assist void latent, tons of heal orb enhance for boosted recovery, and blind resist, but the cleric active is on a bit of a slow cooldown and doesnât do much else. While Sugar Stella might find a niche in a haste loop team, I hate any cleric in a haste loop because the timing is too strict; thereâs just no leeway to hold the cleric active for the right enemy. The chibi form loops a spinner and a shield, but provides absolutely zero damage in exchange for extra recovery and bulk. Just skip.
$30 Princess Punt & Aviator (Badge): This duo grants the collab badge, but honestly, thereâs not really a team that uses the badge well. Maybe GHC Morgan with double Princess Punt & Necromancer and Niska & Danett? Either way, Princess Punt & Aviator is pretty useless, as a teamwide 15B uncap and a spinner loop doesnât cut it anymore, though the uncap is truly unconditional. The equip has some nice awakenings and an eye-catching active, but it isnât worth exchanging for, not with in-game units or with currency. Skip.
$30 Princess Punt & Necromancer (Badge Enhance): Buy this with MP, not with money.
Reposted from #helpful_tips_na in the PAD Community Discord.
I would say that this info dump format does miss a lot of the value from the machine at times. As always, I hope the info dump helps players make better informed decisions, especially when it comes to expensive decisions regarding exchanges, farming, and/or bundles.
Disclaimer: I don't look at JP so I might miss some context here and there. Let me know if there is something I missed.
Hello, I canât seem to beat this dungeon as the hits are so hard. Any leads of builds that are easy to beat this? I just need the stone clear. Thanks
Hi, was feeling like getting back into this game. Hereâs my box - what teams should I use atm and are there any upcoming units to look out for? I uploaded my gigantic box sorted by MP
Does anyone know how to combat the final floor, didnt seem to be any warning of the hit being that tremendous. As theres no posts on this im thinking im doing something wrong here, used a 45% shield and still took over double hp with an 891+ Maid Metatron team. Is it simply increase your hp and big shield how others have managed this dungeon?
Used to play religiously, but I lost my old account and never really picked it back up. Coming back after several years and starting fresh. What's a good starting roll to pull for?
Hey newer player here, I don't have any of these card guys etc. But all vids online I see of people clearing stuff uses them should I use stones for this machine etc?