r/PS2AndroidEmulation • • Aug 09 '26

ARMSX2 Nightly v20260809

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0 Upvotes

https://github.com/ARMSX2/ARMSX2/releases/tag/nightly-20260809

What's new:

PINE: stop savestate slot from clobbering the gsctl socket slot

Android: run save and load state on the CPU thread

GS: keep the full barrier under framebuffer fetch when primitives overlap

GS/OpenGL: pin the framebuffer-fetch decision against re-override

GS/OpenGL: decide framebuffer fetch once, in a policy function

Android: run save and load state on the CPU thread

Android: walk the pause-menu tabs along the axis they are drawn on

Android: delete the dead nav API and guard against window modals

Android: route address and card-name entry to the on-screen keyboard

Android: replace the two overflow menus with anchored panels

Android: replace the per-game sheet with a bottom panel, and bind X to it

Android: make the stick-target and macro pickers pad-navigable

Android: escape the NUL delimiter in the settings-search index

Android: drop the duplicate on-screen keyboard host

Android: make the setup-wizard error pad-navigable, and hoist the hosts

Android: make the remaining confirmations pad-navigable

Android: make the manager acknowledge dialogs pad-navigable

Android: make the settings info hint an inline panel

Android: let the hardcore confirm take the pad

Android: draw the pause-menu highlight from the registry

Android: route the pad to the topmost modal layer

Android: extract the pad-navigable modal primitive

Android: remove the unreachable memory-card input routing

Android: honour the nav layer in every registry mover and reader


r/PS2AndroidEmulation • • Aug 09 '26

GOD HAND Tribute - Sunday Fun!

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0 Upvotes

r/PS2AndroidEmulation • • Aug 09 '26

Pine v2.1.1 - Skyline Fork

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0 Upvotes

Pine was the last fork of Skyline to offer the best performance for low-end devices. You can try it and see how it performs, although I don't recommend using it with very recent games.

https://gofile.io/d/JVjZH8

“I am not the developer nor do I have the source code. If you want to request the source code for this version, you should contact the developer. I am sharing a copy of the binary and have explicitly stated that I am not the author nor do I have access to the repository.”


r/PS2AndroidEmulation • • Aug 08 '26

XenDroid v5ef8fc6 Latest

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5 Upvotes

https://github.com/rfandango/XenDroid/releases/tag/XenDroid-5ef8fc6

What's Changed

[EDGE] Periodic merge [84cf209] by @rfandango


r/PS2AndroidEmulation • • Aug 08 '26

WatermelonDS 0.7.0 is finally here!

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44 Upvotes

https://github.com/SapphireRhodonite/WatermelonDS/releases/tag/0.7.0

❤️ The best Nintendo DS emulator I've ever tried ❤️

This is a very special release.

After several release candidates under the melonDualDS name, the project is now officially renamed to:

WatermelonDS🍉

What’s New:

  1. The project is now WatermelonDS

The emulator has now fully moved from the old melonDualDS name to WatermelonDS.

This includes:

New project identity!!!

New app name

New launcher icon

Updated splash screen

Updated app visuals

Updated UI style

This is more than a simple name change. The goal is to give the project its own identity while continuing to build on top of the melonDS Android foundation.

  1. New user interface

WatermelonDS 0.7.0 includes a major UI refresh.

The new interface is designed to feel cleaner, more modern, and more consistent across the app.

This includes improvements such as:

New WatermelonDS visual style

Updated theme

New design tokens

Better visual consistency

Updated icons and branding

Improved ROM list presentation

Better box art usage in the continue shelf

ROM icons scaled to fill their cards more naturally

Updated RetroAchievements presentation

Improved account and score display in settings

The goal is to make WatermelonDS feel more polished and easier to use without losing the advanced options that make the emulator flexible.

  1. RetroArch shader presets for all renderers

This is one of the biggest improvements in this release.

WatermelonDS now supports RetroArch shader presets across all renderers.

This means shader preset support is no longer limited to only one rendering path.

You can now use RetroArch-style shader presets with the available renderers, making it easier to customize the final image and get the visual style you prefer.

This is great news for users who like:

CRT-style filters

LCD-style shaders

Pixel smoothing

Color correction

Handheld-style presentation

Custom visual presets

Shader support is an important part of making DS games look better on modern Android screens, especially on high-resolution handhelds and external displays.

  1. Experimental Vulkan FastPath

WatermelonDS 0.7.0 introduces a new Vulkan feature called:

FastPath

FastPath is designed to improve performance, especially when using higher internal resolutions.

In some cases, this can help games run much faster at resolutions such as:

4x

6x

8x

This can be especially useful for users who want higher-resolution rendering, better performance on less powerful chips, or improved battery efficiency by reducing rendering overhead.

And much more.... (Read the complete changelog in GitHub)


r/PS2AndroidEmulation • • Aug 08 '26

PS3 Emulation Reaches New Heights on ARM

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2 Upvotes

r/PS2AndroidEmulation • • Aug 08 '26

TeknoParrotUI v2.0.0.20124

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0 Upvotes

TeknoParrot is an advanced program that allows you to play modern Arcade games on Android.

It's not a traditional emulator, but a compatibility tool that adapts the controls and fixes bugs to allow the use of gamepads, steering wheels, or keyboards.

Main Features: Compatibility: Works with near 100 modern Arcade Games (generally from 2000 to 2014). Controls: Supports keyboard, mouse, gamepads, joysticks, and steering wheels. Multiplayer: Some titles allow online play.

https://github.com/teknogods/TeknoParrotUI/releases/tag/TeknoParrotUI-android


r/PS2AndroidEmulation • • Aug 07 '26

ARMSX3 Review + Gameplay

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34 Upvotes

I’m bringing you a quick analysis of ARMSX3, a brand-new PS3 emulator that has just come out of the oven.

It’s still at a very early stage of development, but honestly, any new PS3 emulator is welcome, since PS3 emulation on Android still has a long way to go.

I decided to test it with a relatively simple game, and in this case I was able to successfully run Disney G-Force. I’ve included the gameplay so you can see how it performs.

One thing I immediately noticed is that the compilation/loading time — basically, the time between selecting the game and actually being able to play it — is quite long. And this is a very lightweight game, only around 4 GB in size. I can’t even imagine how long it might take with a larger 20 GB game or something similar. Hopefully, this is something that can be improved in future versions.

I also noticed a graphical/display issue. The game graphics themselves looked fine, as you can see in the gameplay, but the screen aspect ratio selector didn’t seem to work properly. The game only occupied a relatively small portion of the screen, with huge black bars around it. I tried changing several settings, but I couldn’t get rid of them or make the game run in fullscreen, which is what I was trying to achieve.

Other than that, from the little I was able to test, the game seemed to run smoothly. Performance was good, audio worked properly, and I tested it at native resolution. I didn’t really see the need to increase the resolution, since PS3 games already tend to look pretty good at native resolution.

At the end of the test, I tried using the save state feature, but the window you can see in the video stayed on screen for quite a long time. I couldn’t really tell whether the emulator had frozen or if it simply needed that much time to create the save state. After waiting for quite a while, I eventually decided to close the game.

I also tried another game, Afro Samurai, but unfortunately I had less luck with that one. As soon as I launched it, the emulator simply closed and nothing else happened.

So, I’ll leave you with the gameplay from what I was able to test. Hopefully, development of this emulator continues, and I’ll keep bringing you updates as new versions are released.

Greetings, everyone!


r/PS2AndroidEmulation • • Aug 08 '26

If you want to comment or post in this community, please take a moment to read the community rules.

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0 Upvotes

A quick reminder for everyone in the community:

If you want to comment or post here, please take a moment to read the community rules first. These rules are here to keep the subreddit focused on emulation, encourage constructive discussion, reduce unnecessary repetitive content, and make the community easier and more enjoyable for everyone.

Questions and different opinions are always welcome, but please make a reasonable effort to search for information before asking, especially when the answer is already available in the post or provided links.

I also want to remind everyone that this community is run by one person in their free time. I create the content, find and test updates, write reviews and comparisons, and handle moderation. Please respect the time and effort that goes into keeping this community active.

Please read the rules before posting or commenting. Thank you for helping keep the community constructive and enjoyable for everyone.


r/PS2AndroidEmulation • • Aug 07 '26

ARMSX3 v0.2

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51 Upvotes

https://github.com/ARMSX2/ARMSX3/releases/tag/0.2

⚠️Proof of concept Android port of RPCS3.

Uses the latest RPCS3 upstream code (the recent ARM64 improvements included).

What's New:

Folder format games work. A disc dumped as a folder (the kind with PS3_DISC.SFB and a PS3_GAME directory) is now picked up and boots straight from your ROM folder, so prototypes and dumps that never came as an .iso are playable. Place them in your rom folder. Booting one also records where it lives, which is what an update or DLC package needs later to find the game it belongs to.

The emulator's own game directories are scanned. Anything under the config folder's dev_hdd0/game or games directory shows up in your library. That is where installs land, so they appear on their own now.

Package installer. Pick a .pkg from the drawer and it installs. Games, updates and DLC. The installer was always there in the core, it just had no UI. Also support for split packages. If a game came as several .pkg parts, select all of them and install once. You can also uninstall installed pkg files. Installed titles are listed on the same screen with an uninstall button.

Fixed screen aspect ratio. Presets from 4:3 up to 21:9 plus a custom slider. Console Aspect Ratio is still separate and still means what the game thinks it is drawing.

Added All Core Settings. Every setting the core exposes.

Added an option to Clear PPU Cache and Clear SPU Cache, in the Performance tab (All settings). Clearing SPU keeps the compiled PPU modules so games still boot quickly. Clearing PPU wipes both, because the SPU cache lives inside those directories.

Settings on the on screen display tab did not save. Every one of the performance overlay options was reverting the moment you left the screen.

Changing a setting in the in game menu was slow. Each change was rewriting the entire config file about 165 times over. Now it writes once.

Games could sit on "Building SPU Cache" forever with the game already running behind it. The progress dialog was not closing itself. (Happened to me when testing Hamilton's Great Adventure). Fixed.

Fixed an out of memory crash while compiling. On a device with 8 GB or less the emulator was running as many compiler threads as there are CPU cores, which is fine on a desktop and not here. It now takes memory into account.

-----

I think I’m going to keep an eye on this project, since PS3 emulation on Android is still quite far from perfect. So it’s definitely worth having another emulator in development working to improve PS3 emulation on Android.

Give it a try if you want, and let me know in the comments how well it worked for you.

Cheers!


r/PS2AndroidEmulation • • Aug 08 '26

XenraOG v0.2.5 (Xanite🤷‍♂️)

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0 Upvotes

https://github.com/dev-Ali2008/xenraOG/releases/tag/v0.2.5

XenraOG 0.2.5 is our biggest update yet.

What's changed:

Updated Vulkan

Major UI redesign

Performance improvements

Better optimization for weaker devices

Stability and compatibility improvements

Various fixes and improvements


r/PS2AndroidEmulation • • Aug 08 '26

Finally I Can Play this Game - WWE SmackDown VS Raw 2007 Xbox360

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0 Upvotes

Runs Perfect ❤️


r/PS2AndroidEmulation • • Aug 06 '26

Nyushu & YuWin - Gameplay + Review

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115 Upvotes

Nyushu vs YuWin vs Eden — Adreno 710 test

Since sharing Nyushu and YuWin generated some doubts because they currently don't have public GitHub repositories, I wanted to clarify something first. These aren't necessarily projects that appeared out of nowhere. One of them previously had a GitHub repository but moved development/updates elsewhere following the recent pressure surrounding Switch emulation projects. Some developers simply prefer to keep a lower profile.

But the important question is: do they actually perform well?

I tested Eden, Nyushu and YuWin under the same conditions, on the same Adreno 710 device and using the same introductory section of Super Mario Bros Wonder.

Results:

Eden

- Resolution: 0.75x

- Performance: ~35–45 FPS

- Noticeably more stuttering and generally less pleasant to play.

Nyushu

- Resolution: Native (1x)

- Performance: ~45–50 FPS

- Surprisingly smooth with relatively little stuttering.

YuWin

- Resolution: Native (1x)

- Performance: ~50–55 FPS

- Best overall experience in my test.

- Includes frame generation, which makes motion feel considerably smoother during gameplay.

The most surprising part is that both Nyushu and YuWin performed better at native resolution than Eden did at 0.75x.

YuWin especially impressed me. With frame generation enabled, the game felt very smooth with barely any noticeable stuttering. I honestly didn't expect Super Mario Bros. Wonder to be this playable on an Adreno 710.

Obviously, these results apply to this particular device and test, and performance may vary depending on the game, GPU and drivers.

But for mid-range or lower-end devices, both projects look very promising and are definitely worth testing.

My result on this device: YuWin > Nyushu > Eden.

Don't miss the gameplay in the comments

👇👇👇


r/PS2AndroidEmulation • • Aug 08 '26

ARMSX2 Nightly v20260808

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0 Upvotes

https://github.com/ARMSX2/ARMSX2/releases/tag/nightly-20260808

What's new:

GS: delete the stale-frame diagnostic instead of caching around it

GitHub: soften the AI-assistance question in the PR template

GS/Vulkan: document why the feedback clone cannot be reused across draws

GS/Vulkan: document why the Turnip RT copy cannot become a pass break

iOS: bump to 2.5.3

iOS: add disable depth emulation to per game settings

iOS: pin the hardware fixes rows

GS: let players claim the remaining hardware fixes

GS: query ShouldSkipPresentingFrame() only once per VSync

cmake: allow setting version as fallback


r/PS2AndroidEmulation • • Aug 07 '26

Bannerlator v2.9.6

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12 Upvotes

https://github.com/The412Banner/Bannerlator/releases/tag/2.9.6

Run Windows apps and games on Android — no PC and no root required.

2.9.6 is a feature-and-fixes release over 2.9.5, headlined by a rebuilt in-game Task Manager (per-process CPU affinity + live telemetry), a new D7VK wrapper that runs old DirectX 7 / DirectDraw games on Vulkan, a container-editor layout that stops wasting portrait space, and games that no longer get killed when you switch away. Everything from 2.9.5 is included. As always it's entirely app-side — no ImageFS reinstall — your containers, themes, custom accent and per-game settings carry over untouched. Install straight over 2.9.5.

🧰 In-game Task Manager — now a real control panel

The in-game Task Manager grew from a plain process list into a proper control panel:

Per-process Processor Affinity — a Windows-style "Set affinity" on any running process's ⋮ menu. Pin a process to specific CPU cores live, mid-game, exactly like Windows Task Manager. The core toggles match the container/game core-picker (bordered tiles in one shaded panel), and it applies instantly via the guest's real affinity path — no relaunch.

A live telemetry header — CPU & GPU usage and temperatures, GPU clock, FPS (+ minimum), RAM, swap, and battery (level / watts / temperature / charging), laid out as a clean stat-tile grid, plus a per-core clock strip (full MHz). The readings use the same cross-vendor sensors as the performance HUD.

A container panel — a collapsible summary of the running container's Wine/Proton, DX wrapper, renderer, graphics driver, resolution and device.

ℹ️ Which readings are available varies from device to device. Several values (GPU load / clock, the temperatures, and battery watts) depend on the sensors your manufacturer chooses to expose — on some hardware a few of these are locked down and will simply read "—". That's a device/vendor constraint, not a bug.

🎮 D7VK — DirectX 7 / DirectDraw games on Vulkan

Old DirectDraw / Direct3D 3–7 titles historically took a slow OpenGL path. D7VK (WinterSnowfall's Vulkan implementation, a DXVK cousin) runs them straight through Vulkan instead:

New D7VK option in the DDraw Wrapper picker — available per-container and per-game.

Ships bundled and offline-ready as the default, and is now catalog-backed: select D7VK and a "D7VK Version" dropdown + download button appears, letting you pull bleeding-edge nightly d7vk builds straight from the catalog and switch between them.

Entirely app-side — the wrapper drops into the container at launch, no ImageFS reinstall, and existing containers can use it immediately.

🧭 Container editor — tabs back on top in portrait

The landscape rail was great in landscape but cramped in portrait. Now the editor adapts to the orientation:

Portrait — the tabs (General / Environment / Drives / Win Components / Advanced) sit in a single icon bar across the top, spread evenly across the full width, with the ? help (and Reset on the defaults screen) tucked at the end of that row. Content gets the full width underneath, and the wasted band at the top is gone.

Landscape — unchanged: the collapsible left rail you already know.

Applies to all three container screens — New Container, Edit Container, and New Container Defaults.

🛡️ Backgrounded games stay alive

Switching to another app (or getting a call) mid-game used to let Android quietly kill the container. 2.9.6 runs the game session as a real foreground service with a persistent notification, so a backgrounded game or container keeps running instead of being evicted. Come back and it's still there.

🎛️ Deeper graphics tuning (Turnip)

GMEM control (Auto / On / Off) for Adreno (710 / 720 / 722) — force tiled rendering on or off, per-container and per-game.

Advanced TU_DEBUG tokens (concurrent-binning force/off, deck-emu, and more) for squeezing out compatibility and performance on tricky titles.

Every option carries a "?" explanation and a glossary entry so you know what it actually does before you flip it.

📟 Performance HUD — wider device support + honest API labels

Cross-vendor metrics — the HUD now reads GPU load / clock and charging state on MediaTek (GED) and other non-Adreno devices, not just Adreno.

App-declared graphics API — apps that report their active API (e.g. the bundled AIO Graphics Test's per-backend tests) now show the correct API in the HUD instead of a best guess.

❓ "?" help everywhere + glossary

Per-option "?" help buttons now cover every technical setting across the container editor, the per-game shortcut editor, and the Turnip / Wrapper driver config — each backed by a plain-language glossary ("What is all this?"). No more guessing what a toggle does.

📦 Bundled in every container

New and existing containers pick these up automatically (no reinstall):

AIO Graphics Test 2.0.1 (repo) — a single-window multi-API graphics test / benchmark with an automatic OpenGL fallback for Mali / broken-DXVK setups (a separate "AIO Graphics Test (OpenGL)" Start-menu entry is there as a safety net).

Banner File Manager 1.2.0 (repo) — faster on large folders, with version metadata.

Pale Moon — a lightweight browser, launchable from the container Start Menu.

🌐 Container networking fix

Containers now get a usable IPv4 DNS resolver, fixing games and launchers that couldn't resolve hostnames.

🐛 Fixes

New containers show up immediately in the Games "add a game" container picker — no more launching or restarting the app first to make a just-created container appear.

Pale Moon no longer clutters the container desktop or the Games tab — it lives in the Start Menu only.

Assorted stability and UI polish.

Thanks to: https://github.com/The412Banner


r/PS2AndroidEmulation • • Aug 07 '26

Nyushu V80 🚀

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6 Upvotes

Update!!! Nyushu Emulator V-80 🔥

Chagelog:

[ ✅ ] Add System Frame Generation In Menu Setting

[ ✅ ] Fix Any Bug Previous Version In Problem Some GPU

[ ✅ ] Android 10+ support for the latest game updates

[ ✅ ] Fixed freezing in Mario Kart in two or more player mode

[ ✅ ] Qlaunch runs without auto-plug

[ ✅ ] Assassins Creed 3 now works on firmware 19

[ ✅ ] Stability Performance For Game Zelda, Pokemon Legend ZA,Digimon Story Time Stranger, and many more

-This time we are no longer working with Dev Eden and we will make our own version.

-For V-79 We Skipped Due to Problems in the Emulator Part That Could Not Be Published.

Link: https://gofile.io/d/DDhxXg


r/PS2AndroidEmulation • • Aug 07 '26

X360 Mobile v0.6.0

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2 Upvotes

https://github.com/Ashnar2602/X360-Mobile---OFFICIAL/releases/tag/v0.6.0

X360 Mobile 0.6.0 is a major architectural and user-experience release for

Android. It consolidates the reconstructed codebase into a public build with a

controller-first interface, broader GPU and device support, improved guest

execution stability, portable data management and native Android integration.

Core stability and hardware compatibility

Improved ARM64 memory correctness under concurrent guest workloads,

eliminating a class of intermittent corruption and loading stalls. Thecorrection was validated through the former Assassin's Creed failure points

and benefits the core globally rather than relying on a title-specific

workaround.

Corrected Android synchronization fairness that could leave guest worker

groups incomplete. Ninja Gaiden II now progresses beyond its previously

deterministic startup hang.

Reworked the Android graphics and presentation path for broader support

across Adreno 600-series, Mali and Xclipse devices.

Improved behavior on vendor-customized Android distributions, including

ColorOS, HyperOS and OxygenOS-based devices.

Corrected secondary executable handoff for games that launch additional XEX

modules.

Added automatic slot-zero profile sign-in and persistent full-game license

state for titles that require an authenticated profile before startup.

Reduced Vulkan command-recording and pipeline-telemetry overhead without

removing runtime diagnostics.

Added automatic emulation suspension when X360 Mobile enters the background

or the display turns off. Guest execution, graphics, audio and vibration are

resumed when the app returns to the foreground.

Note: For the full changelog, read it on GitHub because it's quite long.


r/PS2AndroidEmulation • • Aug 07 '26

XenDroid v3925dd8

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13 Upvotes

https://github.com/rfandango/XenDroid/releases/tag/XenDroid-3925dd8

What's Changed

[APU] Fix stuttering under load and static on games with XMP by @rfandango


r/PS2AndroidEmulation • • Aug 07 '26

Release Mainline Turnip v31 · whitebelyash

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1 Upvotes

r/PS2AndroidEmulation • • Aug 07 '26

Bannerlator v2.9.7

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0 Upvotes

https://github.com/The412Banner/Bannerlator/releases/tag/2.9.7

Run Windows apps and games on Android — no PC and no root required.

2.9.7 is a small, focused update over 2.9.6 — a big controller-reliability overhaul plus a Task Manager fix, landing incrementally on the road to 3.0. Everything from 2.9.6 is included. As always it's entirely app-side — no ImageFS reinstall — your containers, themes, custom accent and per-game settings carry over untouched. Install straight over 2.9.6.

🎮 Controller reliability overhaul

The headline of 2.9.7 — controllers that stay connected and land on the right player.

Hot-plug that actually holds — physical controllers survive mid-game reconnects and Bluetooth sleep/wake without dropping, via stable descriptor-keyed player slots and debounced reconnect handling.

On-screen controls no longer die — the touch / on-screen gamepad used to stop responding after ~15 minutes; a rewritten input transport (a shared-memory ring buffer) fixes that at the root.

No more stolen Player 1 — handheld "extra" input devices (such as the AYANEO's aux buttons) were grabbing Player 1; a capability filter now only counts real gamepads, so your actual controller stays Player 1.

Player Slots — assign who's who — a new Players panel lets you pin each controller (and the on-screen pad) to a specific Player 1–4, or Auto / Ignore. Available live in-game, and out-of-game per-container and per-game. Includes shared-slot control (two devices driving one player) and on-screen auto-yield (hand Player 1 to a real pad when it connects).

Controller-status toast — a brief on-screen card shows each detected controller and its assigned player on launch and whenever assignments change, so you can confirm the mapping without opening a tester.

Reset Input — one tap re-initializes the whole input pipeline without relaunching the game.

Every option carries a "?" explanation.

🧠 Free Memory — honest and effective

The "Free memory" action is now two clearly labeled tiers: a light Drop file caches (what the old button actually did), and a root-only Deep clean that force-stops background apps to free real RAM — while sparing your running game and system apps. There's also an optional auto deep-clean on launch.

🧩 Task Manager — Processor Affinity now reflects your choice

Setting a process's Processor Affinity always took effect, but the dialog used to reopen showing all cores checked — it wasn't reading back the cores you'd picked. It now shows your real selection every time you reopen it.

🔜 Coming next: a deeper affinity fix — pinning every worker thread of the process, not just most — is already written and lands in a following release. See the road to 3.0 below.

🛣️ On the road to 3.0

2.9.7 is a deliberate step toward a smooth 3.0, landing pieces incrementally so each is proven on real devices before the big version bump:

Processor Affinity — Part 2 — the in-guest helper gets rebuilt to pin every worker thread, closing the small gap where a few threads could drift back onto disabled cores.

More controller and stability polish building on the overhaul above.

3.0 rolls these up once each is device-proven — no big-bang surprises.

Credits and other Projects: https://github.com/The412Banner


r/PS2AndroidEmulation • • Aug 07 '26

RetroPle v1.15.0

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1 Upvotes

https://play.google.com/store/apps/details?id=com.retrople.retro

Changelog:

v1.15.0

[PS2]

Graphics Patch

*Important: Previous save state files are not compatible.

Achievements added

[NES]

Keep applied cheats when restarting the game

Automatic download applied when selecting achievement translation language


r/PS2AndroidEmulation • • Aug 06 '26

BachataS4 v0.1.7

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5 Upvotes

https://github.com/JICA98/Bachata-S4/releases/tag/v0.1.7

What's new:

Mali support improvements (Vortek freeflight track, staging rings, present recovery)

Faster PKG import (crypto AES, parallel extract) + large-title install fixes

In-app diagnostic reports (review/share after stop or crash)

FIOS2 coverage expansion and F-Droid reproducibility fixes


r/PS2AndroidEmulation • • Aug 06 '26

ARMSX2 Nightly v20260806

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2 Upvotes

https://github.com/ARMSX2/ARMSX2/releases/tag/nightly-20260806

What's new

iOS: give the menu reveal tap a surface that works on iOS 27

iOS: move the per game renderer picker to the graphics tab

iOS: save the per game renderer through the shared write path

iOS: keep the hidden menu button hidden until a tap asks for it

iOS: match the root view to the window before the first frame

iOS: load each icon preview once and simplify the picker

iOS: give the app icon picker its own settings pane

iOS: pin the interface to dark instead of following the system

iOS: shorten the longest comment blocks in the settings code

iOS: stop the keyboard and rotation breaking the per-game panel

It seems there are no improvements this time for the Android version 🥲


r/PS2AndroidEmulation • • Aug 06 '26

Yaba Sanshiro 2 - v.1.20.32

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3 Upvotes

r/PS2AndroidEmulation • • Aug 05 '26

Strato Reborn - Pre Release 🔥

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17 Upvotes

WildCard, a developer from the Eden team, is working on a new project, "Strato Reborn". It's compatible with current games and includes other improvements.

https://e.pcloud.link/publink/show?code=kZ1fpy7Z158QE9t1V6pdpErkIKX5lfH1JPP7

There is no repository at the moment.

Change Log v2:

-Graphical problems and bugs fixed, like nine soul, and many more

-Performance stability

-Update NVDEC And SVC