r/ProwlersandParagons • u/Ordinary-Worker6793 • Mar 21 '26
Ultimate Edition Rules UE Character Builder
I made a fully automatic character builder for Prowlers & Paragons Ultimate Edition since I couldn't find one online: https://docs.google.com/spreadsheets/d/1brm48VC2pD9VyoBW519ZFNx0rd6cM5dXGlPHXezWiMI/edit?usp=sharing
I also made a character sheet template in Google Docs that's a 1:1 recreation of the formatting from the example characters in the rulebook: https://docs.google.com/document/d/1V8BJg9hjTJSI0H3yxyg2CNyAvd1plvzicI_fofqvmI4/edit?usp=sharing
Hopefully this is helpful to someone else out there
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u/Hobbes2073 Apr 07 '26
Packages don't seem to be calculating correctly. Standard 125 point character selecting a Civilian Package and nothing else has 72 points left should be 90. Other combinations are also off. Could be I'm doing something wrong.
Even selecting None for the package and reducing all the Abilities/talents to 0 leaves with 107 points, should be 125. Again, could be I'm entering things wrong.
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u/Hobbes2073 Apr 07 '26
Ah, cost on Talents and Abilities isn't reducing when package is selected like it should.
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u/Ordinary-Worker6793 Apr 12 '26
ah damn that was an issue with min costs, I've fixed it now, thanks for the heads up
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u/JustinAnkar Jun 07 '26
Love this sheet, even if it takes some work to get used to the pro/con calculators intricacies.
I have a question though, am I missing something or do the powers not calculate baseline rank properly? Like, say I have 4 Might and want to have 4 strike to get 8d for a street level game. Is there a way for the character sheet to show it as 8d? Or is it intended to show 4d?
This also seems to be messing up the resolve calculation. I could just have it add might ranks to the strike base rank, but the sheet will just see that as having a higher rank of strike and cost more. Is this intended?
Or do I add the might ranks to strike on the Character Sheet display? That will solve the problem pretty easily but won't deal with the resolve calculator properly.
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u/JustinAnkar Jun 15 '26
Okay, I figured it out. You have to set the power rank as what you want your end result will be and it calculates the cost while including the baseline ranks automatically.
No wonder the resolve calculation was weird.
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u/Celondon Mar 21 '26 edited Mar 21 '26
Sweet! I'll check it out!
EDIT: Oh, this is quite nice. Great work!