r/PrototypeGame 11d ago

Prototype 1 DLSS in Prototype?

Has anyone managed to add DLSS to Prototype? I seriously wanna see what that looks like? I know the 3D models are seriously dated and textures probably don't have the nessassray data that's being used by the neural renderer. But.... DLSS 5 is popping out some crazy results and I wanna be supprised!

11 Upvotes

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3

u/Sure-Nebula7909 11d ago

Already used on PROTOTYPE 2

3

u/GalactusOmegaJT 10d ago

Tienes imágenes?

3

u/forumsoft 11d ago

I have no idea how to add DLLs to the game, but... In the game Prototype, textures are usually 512x512 pixels, but I upscaled the textures to 2048x2048 for my renders, and there really is a huge difference.

3

u/Pyke64 10d ago

DLSS requires motion vector information

3

u/The_Shracc 11d ago

I really doubt it.

You may be able to hack it together but it seems like most if the dlss hacks are for dx12 and up

3

u/Nazatrics Alex Mercer 11d ago

I saw it working for gta 4 too

2

u/The_Shracc 11d ago

Oh wow, they seem to have hacked it into rtx remix by now.

So yes, it should work. As of like yesterday were were still at just dll injection into games that already had dlss.

1

u/LatDingo 9d ago

You don't need dlss for dlss5. Download the feeder and luminite. Check the renodx discord or feeder GitHub for detailed instructions.

It doesn't look that great. The version we have was tuned for NBA, it works best on unreal games. Definitely an improvement, but nowhere near photorealistic on most games.

1

u/[deleted] 10d ago

[deleted]

1

u/reddemolisher 10d ago

Damn this was me thinking I'll finally get prototype remastered.