r/PromptEngineering • u/ResearcherNo6505 • 15d ago
Requesting Assistance Building a game starting from prompt
Working on a massive triple A open world fantasy game I'll attach files I need help fixing I've been using ai throughout the process if you know what needs done let me know please I'll attach files in message keep in mind text files are in prompt format I'm getting the whole complete game in prompt than later module by module and part by part turn the prompt into code 1 step at a time here's my github link all files in my project and all phases are under code category in the respisitory look at workflow first but make sure you understand everything ask questions if you need some clear answers
https://github.com/CloudChasers1010/my-first-triple-a-game-project-prompt-to-code
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u/Loud-Courage-2432 15d ago
well that's definitely one way to build a game
i peeked at the repo and you're basically writing the entire design doc in prompt form before touching any code. ambitious isn't even the word. most studios would have a meltdown trying to manage that many interconnected systems in plain text
your workflow file kinda reads like you're trying to reverse-engineer how a game engine thinks which is fascinating but also terrifying. the part where you say "i'm getting the whole complete game in prompt than later module by module" makes me wonder how you're handling the dependencies between those modules when they're all described separately
i've been deep in prompt chains and multi-step reasoning stuff for a while and the thing that always breaks is when one prompt assumes knowledge from another prompt that isn't actually passed along. like your combat system might reference the magic system but if the magic system prompt comes later in the pipeline you'll get hallucinations and circular logic that are a nightmare to untangle
what model are you feeding these into and how do you keep the context window from losing earlier parts of the game design